使用游戏化虚拟现实的“VR团队谈话”工作坊来开发O2团队技能

IF 1.1 Q2 Social Sciences
T. Guest, Payal Ghatnekar, N. Peres
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引用次数: 0

摘要

游戏化虚拟现实(VR)是医疗保健教育中模拟教育工具的一部分,用于教授腹腔镜、关节镜、眼科等技术技能。然而,游戏化的VR似乎并不是非技术技能教育的一部分,比如有效的团队沟通。通过一系列名为“VR团队对话”的新颖工作坊,VR游戏“保持对话,没有人爆炸”已被用于培训多学科,不同资历和工作经验的医疗团队有效沟通。我们的主要目的是介绍研讨会参与者对游戏化VR作为一种学习技术的看法和看法,这种技术可以教授有效的沟通以及对医疗质量、价值和安全的影响。第二个目标是提出建立游戏化讲习班作为医疗保健模拟教育的一部分的可行性。方法在Torbay医院的ICU员工室进行为期3个月的VR团队谈话研讨会,每个小组最多有5名工作人员参加(图1)。会议由临床医生指导,解释游戏和研讨会目的。游戏结束后,主持人向与会者介绍了游戏过程中有效团队沟通的重要性,以及与医疗保健工作环境的相似之处。我们收集了研讨会参与者的反馈,以深入了解VR Team Talk是否是一种有效的教育工具。工作坊参加者共50人,共收到45名参加者的意见。根据研讨会参与者的意见和看法的定性反馈(表1),我们得出结论,游戏化VR可能是一种有效的沉浸式学习工具,并成为模拟教育计划的一部分。人们普遍认为,讲习班是教育医疗团队了解团队沟通重要性的有效方式。除了反馈之外,我们还能够围绕在医疗保健教育环境中建立类似游戏化VR研讨会的可行性制定指导方针。在医疗团队中,有效的团队沟通是至关重要的。缺乏这方面的培训可能导致对患者安全和结果产生严重影响的错误(Sevdalis, 2013;Khan et al., 2017)。VR游戏工作坊很容易建立和促进。虚拟现实为实践提供了安全的环境,当与汇报相结合时,可能会对长期的知识保留产生影响(Rosenkrantz等人,2019)。由于这是一个新的和即将到来的研究领域,我们将进行纵向研究,以研究对员工团队行为的影响。参考文献Khan R,等。结肠镜检查非技术技能模拟训练:随机对照试验方案。JMIR研究协议2017;6(8):p。e153。doi: 10.2196 / resprot.7690。Rosenkrantz O等人。引导医疗保健学生了解非技术技能在医疗保健中的重要性:如何设置医疗逃生室游戏体验。医学教师(2019):pp。1 - 8。doi: 10.1080 / 0142159 x.2019.1636953。非技术技能和医疗机构团队合作的未来。健康基金会(2013年)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
O2 Team skills development using a gamified virtual reality ‘VR Team Talk’ workshop
Introduction Gamified Virtual Reality (VR) is a part of simulation education tools used in healthcare education to teach technical skills such as laparoscopy, arthroscopy, ophthalmology etc. However, gamified VR does not appear to be part of non-technical skills education such as effective team communication. Through a series of novel workshops called ‘VR Team Talk’, a VR game ‘Keep Talking and Nobody Explodes’ has been used to train multidisciplinary, varied seniority and work experience healthcare teams in effective communication. Our primary aim is to present workshop attendees’ opinions and perceptions on gamified VR as a learning technology that for teaching effective communication and the implications for healthcare quality, value, and safety. The secondary aim is to present the feasibility of setting up gamified workshops as part of healthcare simulation education. Methods VR Team Talk workshops were delivered over 3 months in Torbay hospital’s ICU staff room, attended by teams of up to 5 staff members each (figure 1). Sessions were facilitated by a clinician who explained the game and workshop purpose. Upon completion of the game, the facilitator debriefed the workshop attendees, exploring the importance of effective team communication during the game and similarities with healthcare work settings. Feedback was collected from the workshop attendees to get an insight into whether VR Team Talk is an effective education tool. The total workshop turnout was 50, feedback was received from 45 participants. Results Following qualitative feedback (table 1) of workshop attendees’ opinions and perceptions, we conclude that gamified VR may be an effective immersive learning tool and become part of the simulation education programme. The workshops were widely perceived to be an effective modality for educating healthcare teams on the importance of team communication. In addition to the feedback, we were able to develop guidance around the feasibility of setting up similar gamified VR workshops within healthcare education settings. Discussion and Conclusion Effective team communication is critical within healthcare teams. Lack of training in this area may lead to errors that have serious implications on patient safety and outcomes (Sevdalis, 2013; Khan et al., 2017). VR gaming workshops are easy to set up and facilitate. VR provides safe environments for practice, which when paired with debriefing can have implications on long term knowledge retention (Rosenkrantz et al., 2019). As this is a new and upcoming area of study, we will be conducting longitudinal research to study implications on staff team behaviours. References Khan R, et al. Simulation-based training of non-technical skills in colonoscopy: protocol for a randomized controlled trial. JMIR Research Protocols 2017;6(8):p. e153. doi: 10.2196/resprot.7690. Rosenkrantz O, et al. Priming healthcare students on the importance of non-technical skills in healthcare: How to setup a medical escape room game experience. Medical Teacher ( 2019):pp. 1–8. doi: 10.1080/0142159X.2019.1636953. Sevdalis N. Non-technical skills and the future of teamwork in healthcare settings. The Health Foundation( 2013).
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来源期刊
BMJ Simulation & Technology Enhanced Learning
BMJ Simulation & Technology Enhanced Learning HEALTH CARE SCIENCES & SERVICES-
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