基于特征的交互式绘制地形

Daniel Adams, P. Egbert, Seth Brunner
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引用次数: 6

摘要

提出了一种新的交互式地形生成技术。这种方法对现有的雨水产生系统有两个改进。首先,我们引入了一种改进的中点位移算法,该算法允许任意顶点插入顺序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Feature-based interactively sketched terrain
We present a new technique for interactive terrain generation. This approach provides two improvements over existing teerrain generation systems. First, we introduce an improved midpoint displacement algorithm that allows for arbitrary vertex insertion order.
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