虚拟文化空间中的个人身份:以极客亚文化和魅力亚文化为例

IF 0.5 0 PHILOSOPHY
L. V. Osadcha
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引用次数: 0

摘要

目的。本文探讨了数字时代文化服务和产品的消费者和生产者的文化和人类学特征。根据人在虚拟网络中活动的目的,可以将文化主体性分为两种类型:生产物品、服务和技术,或者消费和创造性地使用所有这些创新。所以这些社会文化形态被称为“极客”和“时髦”亚文化。理论基础。分析了极客定义的历史谱系,以及极客对现代艺术和设计实践贡献的社会尊重的变化。现代青年亚文化群体的社会文化身份是根据数字趋势的拓扑性和时代性而形成的。为了解释这些亚文化成员的世界观特征,“新中世纪”的概念被用来发现那些代表极客和时髦亚文化的人的价值观和追求。这项研究基于托夫勒和鲍曼等古典作家的理论著作,以及当前青年文化研究者的理论著作。他们是Calum Finister, Thomas V. Pollet, Nick Neave, Jessica McCain, Billy Wong。时髦亚文化倾向于模仿成功人士(或看似成功人士)的视觉形象、消费习惯和生活方式。迷人的追随者需要得到志同道合的人的认可和喜欢。极客亚文化更倾向于内在感觉。它把有共同创作意图的知识分子和积极分子联合起来。创意。有人分析了这些现代亚文化的主要属性和特征,并有条件地将其命名为chic和geek。他们是在新中世纪概念的背景下进行分析的。结论。虚拟用户的生活世界似乎只是在数量上多样化,但在质量上,它就像中世纪人的世界一样狭隘,神话,神秘而不加批判,他们一生都住在同一个地方,住在自己的村庄里。但是,由于IT产业与有效的社会管理相结合,极客文化成为捍卫社会利益、产业生产力和文化创造力价值的强大的超级亚文化。时髦亚文化创造了时尚和艺术话语的新趋势。它发展了现代的生活方式,它的视觉形象将与我们的时代联系在一起。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Personal identity in the space of virtual culture: on the example of geek and glam subcultures
Purpose. The article presents exploring the cultural and anthropological traits of consumers and producers of cultural services and products in the digital epoch. There have been singled out two types of cultural subjectivity according to the aim of a person’s activity in the virtual net: either production of things, services, and technologies or the consumption and creative use of all mentioned innovations. So these sociocultural formations are called "geek" and "chic" subcultures. Theoretical basis. The historical genealogy of the definitions was analyzed, so as the changes in social esteem of the contribution of geeky persons to modern art and design practices. Social and cultural identities of those who belong to the modern youth-subcultural communities have been formed according to the topology and temporality of digital trends. To explain the worldview characteristics of the members of those subcultures the concept of "the New Middle Ages" was used to discover the values and pursuits of those who represent geek and chic subcultures. The study is based on the theoretical works of such classical authors as A. Toffler, and Z. Bauman, as well as current investigators of youth cultures. They are Calum Finister, Thomas V. Pollet, Nick Neave, Jessica McCain, Billy Wong. The chic subculture is oriented toward the imitation of visual images, consumer habits, and the way of life of successful (or seemed to be such) people. Glamorous followers need to receive approvals and likes from like-minded people. The geek subculture is more inner-sense-oriented. It unites intellectuals and activists who have common creative intentions. Originality. There have been analyzed the main attributes and features of such modern subcultures were conditionally named chic and geek. They were analyzed in the context of the concept of the New Middle Ages. Conclusions. The virtual user’s life world seems to be diverse only quantitatively, but qualitatively it is as narrow, mythopoetic, and esoterically uncritical as the world of the Medieval person, who used to live the whole life in the same place, mai in one’s village. But thanks to the merger of the IT industry with effective social management, the geek culture becomes a powerful super-subculture that defends values of social good, industrial productivity, and cultural creativity. Chic subculture creates new trends in fashion and art discourse. It develops modern lifestyles, its visual images with which our era will be associated in the future.
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