探索技术能力对虚拟团队信任的影响

IF 1.1 Q4 BUSINESS
D. Owens, D. Khazanchi
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引用次数: 7

摘要

在技术不断变化的环境中,对许多组织来说,使用虚拟团队(vt)已经变得司空见惯。VTs将具有不同知识和技能的分散人员聚集在一起完成任务。虚拟企业严重依赖信息技术(IT)作为沟通和协调工作的媒介。如何建立和维持对VTs的信任,对这些分散的员工构成了挑战。先前的研究已经证实,信任程度越高的团队合作越好,结果也越好。作者希望通过探索技术如何促进高信任团队,为研究团队信任的文献做出贡献。具体来说,本文的目的是报告解决以下问题的研究结果:虚拟世界(VWs)提供的技术能力(tc)的使用如何影响虚拟世界信任的发展?设计/方法/方法采用多案例研究方法作为主要研究设计。每个病例为期两周,允许纵向数据收集。这项研究是在大众汽车的背景下进行的,重点是三维大众汽车独有的IT能力。在此过程中收集的定性和定量数据在组水平上进行分析。研究结果作者发现,通信、渲染和交互技术允许参与者使用该技术来评估个人能力。虽然本文回答了一些关于tc如何帮助建立对vc的信任的问题,但它也提出了许多问题。这项研究为这一主题的进一步研究提供了一个模型和框架,并鼓励研究人员调查在大众背景下,虚拟驾驶员面临的其他社会和行为问题。虽然本文回答了一些关于各种tc如何帮助发展对VTs的信任的问题,但它也提出了许多问题。如果访问沉浸式大众的受访者与没有足够大众经验的受访者不同,研究结果可能无法概括。然而,作者认为,构念之间的关系将保持不变。另一个潜在的限制与研究中测量信任/可信度的频率有关。在研究的其他点测量信任/可信度将有助于确定这些结构发生变化的具体点。最后,该研究遭受了案例研究中常见的批评。案例研究需要直接观察,包括成本、时间和获取障碍。然而,通过使用各种数据收集方法解决了许多这些挑战。另一个困难是需要多种三角测量方法和缺乏控制。同样,该研究通过结合定性和定量数据来源解决了这些困难。实际意义本研究在如何利用技术转移来产生信任方面为使用技术转移的组织提供了更深入的见解。这对我们如何设计协作技术具有启示意义。社会意义本研究的基本社会意义是得出结论,即当今世界的人类行为可能会在大众中延续,并且可以适应并使用技术来影响对虚拟现实的信任。这对我们如何设计协作技术具有启示意义。原创性/价值本文提供了发展信任的实践意义,具体来说,使用tc如何促进信任的发展。我们的目标不是推荐一个特定的技术平台,而是探索独特的tc如何影响vr中的行为。该研究发现了一些有趣的发现,这些发现与人们如何使用tc来完成任务和团队合作有关。这些发现可用于帮助制定指导方针和建议,以使用技术来加强虚拟诊所的工作实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the impact of technology capabilities on trust in virtual teams
Purpose In an environment of constant technological change, the use of virtual teams (VTs) has become commonplace for many organizations. VTs bring together dispersed individuals with varying knowledge and skill sets to accomplish tasks. VTs rely heavily on information technology (IT) as the medium for communication and coordination of work. The issue of establishing and maintaining trust in VTs poses challenges for these dispersed workers. Previous research has established that higher trusting teams have better cooperation and experience improved outcomes. The authors hope to contribute to the literature on trust in VTs by exploring how technology can facilitate high trusting teams. Specifically, the purpose of this paper is to report the results of the research addressing the following question: how does the use of technology capabilities (TCs) afforded by virtual worlds (VWs) affect the development of trust in VTs? Design/methodology/approach A multiple case-study approach was used as the primary research design. Each case spanned a two-week period allowing for longitudinal data collection. The research was conducted within a VW setting with an emphasis on IT capabilities that are unique to three-dimensional VWs. Both qualitative and quantitative data collected during this process were analyzed at the group level. Findings The authors found that communication, rendering and interaction TCs allowed participants to use the technology to assess individual capabilities. While this paper answers some questions about how TCs can help develop trust in VTs, it also raises many questions. This study offers a model and framework for further work on this topic and encourages researchers to investigate other social and behavioral issues faced by VTs in a VW setting. Research limitations/implications While this paper answers some questions about how various TCs can help develop trust in VTs, it also raises many questions. The study results may not be generalizable if the respondents who visit an immersive VW are different from those who do not have sufficient VW experience. However, the authors believe that the relationships between the constructs would remain. Another potential limitation has to do with how often trustfulness/trustworthiness were measured in the study. Measuring trustfulness/trustworthiness at additional points in the study would help determine specific points where these constructs changed. Finally, the study suffers from the common criticisms of case study research. Case research requires direct observation which includes cost, time and access hurdles. However, many of these challenges were addressed by using various data collection methods. Another difficulty is the need for multiple methods for triangulation and lack of controls. Again, the study addressed these difficulties by combining qualitative and quantitative data sources. Practical implications This research provides deeper insight for organizations using VTs in terms of how TCs can be used to engender trust. This has implications for how we design collaboration technologies. Social implications The fundamental societal implication of this research is the conclusion that human behavior in the present world can potentially carry over in the VW and that TCs can be adapted and used to influence trust in VTs. This has implications for how we design collaboration technologies. Originality/value This paper offers practical implications for developing trust in VTs, specifically, how the use of TCs can facilitate trust development. The goal was not to recommend a specific technology platform, but rather explore how unique TCs impact behaviors in VTs. The study identified interesting findings relating to how people use TCs to complete tasks and collaborate on a team. These findings may be used to help develop guidelines and recommendations for using technology to enhance work practices in VTs.
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