{"title":"记忆:青少年连接虚拟和实体财产的设计","authors":"L. Hermans, Mendel Broekhuijsen, P. Markopoulos","doi":"10.1145/3121283.3121312","DOIUrl":null,"url":null,"abstract":"Nowadays people create enormous collections of media across different platforms and devices, capturing different fragments of their lives. For teenagers especially, virtual possessions are as important as physical ones for expressing their identity, both in the virtual and in the physical world. Connecting these two worlds presents interesting design opportunities for creating new interactive experiences, pertaining to personal media use and self-expression. This paper presents the design and evaluation of Memora, a concept designed in a participatory approach, aiming to enable teenage girls to interact with digital photos using interactive jewellery.","PeriodicalId":93284,"journal":{"name":"ECCE ... : proceedings of the ... European Conference on Cognitive Ergonomics. European Conference on Cognitive Ergonomics","volume":"8 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2017-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Memora: a Design for Teenagers to Connect Virtual and Physical Possessions\",\"authors\":\"L. Hermans, Mendel Broekhuijsen, P. Markopoulos\",\"doi\":\"10.1145/3121283.3121312\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Nowadays people create enormous collections of media across different platforms and devices, capturing different fragments of their lives. For teenagers especially, virtual possessions are as important as physical ones for expressing their identity, both in the virtual and in the physical world. Connecting these two worlds presents interesting design opportunities for creating new interactive experiences, pertaining to personal media use and self-expression. This paper presents the design and evaluation of Memora, a concept designed in a participatory approach, aiming to enable teenage girls to interact with digital photos using interactive jewellery.\",\"PeriodicalId\":93284,\"journal\":{\"name\":\"ECCE ... : proceedings of the ... European Conference on Cognitive Ergonomics. European Conference on Cognitive Ergonomics\",\"volume\":\"8 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-09-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ECCE ... : proceedings of the ... European Conference on Cognitive Ergonomics. European Conference on Cognitive Ergonomics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3121283.3121312\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ECCE ... : proceedings of the ... European Conference on Cognitive Ergonomics. European Conference on Cognitive Ergonomics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3121283.3121312","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Memora: a Design for Teenagers to Connect Virtual and Physical Possessions
Nowadays people create enormous collections of media across different platforms and devices, capturing different fragments of their lives. For teenagers especially, virtual possessions are as important as physical ones for expressing their identity, both in the virtual and in the physical world. Connecting these two worlds presents interesting design opportunities for creating new interactive experiences, pertaining to personal media use and self-expression. This paper presents the design and evaluation of Memora, a concept designed in a participatory approach, aiming to enable teenage girls to interact with digital photos using interactive jewellery.