{"title":"了解用户在视频游戏时刻检索中的需求","authors":"Barrett R. Anderson, Adam M. Smith","doi":"10.1145/3337722.3337728","DOIUrl":null,"url":null,"abstract":"Videogames are a rich domain for scholarship, and their dynamic content makes them a new and unique challenge for information retrieval (IR). Recent work has made it possible to cite specific moments in a videogame (like pages in a book), but currently finding those moments to cite is laborious because there are no videogame moment search engines. We conducted an in-depth interview study with ten users across a variety of user profiles: developers, educators, speedrunners, scholars, and streamers. From these interviews, we identify the unique needs of each user profile for retrieving moments from videogames. We outline implications for future research in retrieval and design implications for new tools focused on interactive media.","PeriodicalId":92512,"journal":{"name":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","volume":"65 1","pages":"20:1-20:10"},"PeriodicalIF":0.0000,"publicationDate":"2019-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Understanding user needs in videogame moment retrieval\",\"authors\":\"Barrett R. Anderson, Adam M. Smith\",\"doi\":\"10.1145/3337722.3337728\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Videogames are a rich domain for scholarship, and their dynamic content makes them a new and unique challenge for information retrieval (IR). Recent work has made it possible to cite specific moments in a videogame (like pages in a book), but currently finding those moments to cite is laborious because there are no videogame moment search engines. We conducted an in-depth interview study with ten users across a variety of user profiles: developers, educators, speedrunners, scholars, and streamers. From these interviews, we identify the unique needs of each user profile for retrieving moments from videogames. We outline implications for future research in retrieval and design implications for new tools focused on interactive media.\",\"PeriodicalId\":92512,\"journal\":{\"name\":\"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games\",\"volume\":\"65 1\",\"pages\":\"20:1-20:10\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-08-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3337722.3337728\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3337722.3337728","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Understanding user needs in videogame moment retrieval
Videogames are a rich domain for scholarship, and their dynamic content makes them a new and unique challenge for information retrieval (IR). Recent work has made it possible to cite specific moments in a videogame (like pages in a book), but currently finding those moments to cite is laborious because there are no videogame moment search engines. We conducted an in-depth interview study with ten users across a variety of user profiles: developers, educators, speedrunners, scholars, and streamers. From these interviews, we identify the unique needs of each user profile for retrieving moments from videogames. We outline implications for future research in retrieval and design implications for new tools focused on interactive media.