为动态交互服务优化分布式参与者系统

Andrew Newell, G. Kliot, Ishai Menache, Aditya Gopalan, Soramichi Akiyama, M. Silberstein
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引用次数: 23

摘要

分布式参与者系统广泛用于开发交互式可伸缩云服务,如社交网络和在线游戏。通过将应用程序建模为一组动态的轻量级通信“参与者”,开发人员可以轻松地构建复杂的分布式应用程序,而底层运行时系统则处理分布式环境的低级复杂性。我们提出了ActOp——一个数据驱动的、独立于应用程序的运行时机制,用于优化基于参与者的分布式应用程序的端到端服务延迟。ActOp针对影响延迟的两个主要因素:跨服务器的远程参与者间通信的开销和服务器内部排队延迟。ActOp自动识别频繁通信的参与者,并将它们透明地迁移到运行中的应用程序的同一服务器上。迁移决策是由一种新颖的可扩展分布式图分区算法驱动的,该算法不依赖于单个服务器来存储整个通信图,因此即使对于具有快速变化图的应用程序(例如,聊天服务),也可以有效地放置参与者。此外,每个服务器通过学习内部队列模型和根据瞬时请求率和应用程序需求配置线程来自主地减少队列延迟。我们通过将ActOp与一个流行的开源actor系统Orleans(4,13)集成来构建ActOp原型。对实际工作负载进行的实验表明,在第99个百分位数中,延迟提高了75%,平均提高了63%,峰值系统吞吐量提高了2倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimizing distributed actor systems for dynamic interactive services
Distributed actor systems are widely used for developing interactive scalable cloud services, such as social networks and on-line games. By modeling an application as a dynamic set of lightweight communicating "actors", developers can easily build complex distributed applications, while the underlying runtime system deals with low-level complexities of a distributed environment. We present ActOp---a data-driven, application-independent runtime mechanism for optimizing end-to-end service latency of actor-based distributed applications. ActOp targets the two dominant factors affecting latency: the overhead of remote inter-actor communications across servers, and the intra-server queuing delay. ActOp automatically identifies frequently communicating actors and migrates them to the same server transparently to the running application. The migration decisions are driven by a novel scalable distributed graph partitioning algorithm which does not rely on a single server to store the whole communication graph, thereby enabling efficient actor placement even for applications with rapidly changing graphs (e.g., chat services). Further, each server autonomously reduces the queuing delay by learning an internal queuing model and configuring threads according to instantaneous request rate and application demands. We prototype ActOp by integrating it with Orleans -- a popular open-source actor system [4, 13]. Experiments with realistic workloads show latency improvements of up to 75% for the 99th percentile, up to 63% for the mean, with up to 2x increase in peak system throughput.
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