帕卢地区初中生体育、运动与健康学习媒体大富翁游戏的开发

M. Marhadi
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引用次数: 0

摘要

本研究的目的是制作适合帕卢地区《初中体育》学习媒体的垄断游戏形式,并研究开发的垄断游戏对体育学习的有效性。这种类型的研究是发展(基于研究的发展)。使用的程序包括10个步骤,研究地点在SMP N 1 Palu, SMP N 12 Palu和SMP实验室学校。调查对象是来自3所学校的72名学生。使用的数据有定性数据和定量数据。数据分析技术使用方差单因素检验。帕卢地区初中学生体育学习的垄断博弈模型研究,其基础设施包括场地面积、盒子数量和图片数量的发展。玩大富翁后心率的增幅是最大心率的25.41%。这个游戏的结果被包装在一本书和学习VCD。本研究的结论是,垄断游戏开发的形式适合作为《初中体育》的学习媒介。所开发的大富翁游戏模型对学习体育也非常有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE DEVELOPMENT OF MONOPOLY GAME FOR LEARNING MEDIA OF PHYSICAL EDUCATION, SPORT AND HEALTH TO JUNIOR HIGH SCHOOL STUDENTS IN PALU
The purpose of this study is to produce forms of monopoly games that are suitable for the learning media of Physical Education for Junior School Students in Palu and to find out the effectiveness of monopoly games developed for Physical Education learning. This type of research is development (research-based development). The procedure used included 10 steps, Research location at SMP N 1 Palu, SMP N 12 Palu and SMP Labschool. The totaling of respondents was 72 students from three schools. The data used are, qualitative and quantitative data. The data analysis technique uses the Anova One Factor test. The research in a monopoly game model for the physical education learning of junior high school students in Palu with the development of infrastructure that includes the area of the playing field, the number of boxes and pictures. The increase in heart rate after playing monopoly is 25.41% of the maximum heart rate. The results of this game are packaged in a book and learning VCD. The conclusion of this research is that the form of monopoly game development is suitable for the learning media of Physical Education for Junior School Students. The Monopoly game model developed is also very effective for learning physical education.
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