基于实例的运动合成技术,用于运动和物体操作

Andrew W. Feng, Yuyu Xu, Ari Shapiro
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引用次数: 57

摘要

我们综合自然的运动,达到和抓住一个虚拟角色,以完成广泛的运动和实时操作任务。我们的虚拟角色可以在避开障碍物的同时移动,也可以操纵任意形状的物体,无论其在虚拟环境中的高度、位置或位置如何。我们的角色可以触摸,到达和抓住物体,同时保持高质量的外观。我们演示了一个系统,将这些技能结合在一个适合互动游戏和模拟的互动环境中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our virtual characters can move while avoiding obstacles, as well as manipulate arbitrarily shaped objects, regardless of height, location or placement in a virtual environment. Our characters can touch, reach and grasp objects while maintaining a high quality appearance. We demonstrate a system that combines these skills in an interactive setting suitable for interactive games and simulations.
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