PhysSigTK:为游戏设计提供生理信号的粘性实验

Stefan Rank, Cathy Lu
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引用次数: 7

摘要

我们展示了PhysSigTK,这是一种生理信号工具包,可以在Unity3D游戏开发环境中使用低成本硬件,以便情感游戏的设计师可以尝试如何在他们的游戏中捕获参与度。比起提出一种与情境无关的方法去衡量用户粘性,我们让设计师能够使用一系列工具去测试可负担的硬件是否适合于评估玩家在特定游戏中的状态和进程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PhysSigTK: Enabling engagement experiments with physiological signals for game design
We demonstrate PhysSigTK, a physiological signals toolkit for making low-cost hardware accessible in the Unity3D game development environment so that designers of affective games can experiment with how engagement can be captured in their games. Rather than proposing a context-free way of measuring engagement, we enable designers to test how affordable hardware could fit into the assessment of players' states and progress in their particular game using a range of tools.
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