基于问题的线性Android程序教学材料的开发

Richa Munna Sari, Hapizah Hapizah
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引用次数: 2

摘要

该研究还没有提供线性的android模式教学材料,其中包含学习模式,尤其是基于问题的学习模式。线性教学材料开发是通过使用ADDIE开发模型实现的。研究人员通过walktrough、学习者的观察和资金获得研究数据。基于对内容、时态和语言等三个方面的测试结果,线性程序教材被证明是有效的。该教材的实用性取决于小集团测试中的参与者的观察和资金。研究人员的观察和预算表明,线性的android问题学习计划教学材料是实用的,每个项目获得92,00%和90.00%的百分比。这一研究导致线性教学项目11级的材料教学是基于android基于有效的、实用的学习。这项研究的动机不是线性教学项目,而是基于一个有学习模式的android,特别是一个基于学习的问题。线性教学材料的发展正在使用ADDIE开发模型。通过浏览、观察和学生问题进行研究研究。这种线性教学计划是基于对三种资产、专利、构造和语言的引用而无效的。这种教学材料的实际性质受到小审判中学生的观察和提问的审查。学生观察和问题的结果表明,研究人员开发的线性教学项目正在实现现实,每次均为92.00%和90% %。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Bahan Ajar Program Linear Berbasis Android untuk Pembelajaran Berbasis Masalah
Penelitian ini dilakukan dengan tujuan untuk menghasilkan bahan ajar program linear kelas XI berbasis android untuk pembelajaran berbasis masalah  yang valid dan praktis. Penelitian ini dilatarbelakangi belum tersedianya bahan ajar program linear berbasis android yang memuat model pembelajaran didalamnya, terutama pembelajaran berbasis masalah. Pengembangan bahan ajar program linear ini dilakukan dengan menggunakan model pengembangan ADDIE. Peneliti mendapatkan data penelitian melalui walktrough, observasi serta angket peserta didik. Bahan ajar program linear ini dinyatakan valid berdasarkan hasil validasi dan uji coba one to one dengan ditinjau dari tiga aspek, yaitu konten, konstruk, serta bahasa. Kepraktisan bahan ajar ini ditinjau dari hasil observasi dan angket peserta didik pada uji coba small group . Hasil observasi dan angket peserta didik menunjukkan bahwa bahan ajar program linear berbasis android untuk pembelajaran berbasis masalah yang peneliti kembangkan telah praktis dengan masing masing memperoleh presentase sebesar 92,00% dan 90,00%. This research aims to produce linear program teaching material for 11th grade is based by android for problem based learning that is valid and practical. This research is motivated by there is not linear program teaching material is based by android which has model learning, especially problem based learning. The development of linear program teaching materials is done using the ADDIE development model. Researchers obtain research data through walkthrough, observation and student questionnaires. This linear program teaching material is declared valid based on the results of the validation and trials one-to-one reviewed from three aspects, namely content, construct, and language. The practicality of this teaching material is reviewed from the observations and questionnaires of students in the trial small group. The results of observations and questionnaires of students showed that the teaching materials for android-based linear programs for problem-based learning that researchers developed were practical with each getting a percentage of 92.00% and 90.00%.
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