Phonetroller:在VR中使用手机进行精确触摸输入的手指视觉表示

Fabrice Matulic, Aditya Ganeshan, Hiroshi Fujiwara, Daniel Vogel
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引用次数: 17

摘要

智能手机的触摸屏在虚拟现实(VR)中具有潜在的吸引力。然而,在完全沉浸式的虚拟现实环境中,用户无法看到手机或他们的手,这阻碍了他们进行精确触摸输入的能力。我们建议在手机屏幕上方安装一面镜子,这样前置摄像头就能捕捉到屏幕上或屏幕附近的拇指。这可以创建半透明的拇指阴影叠加,并通过深度学习推断指尖悬停点,这有助于用户瞄准手机上的目标。一项研究比较了视觉反馈在受控任务中对触摸精度的影响,并定性地评估了展示该技术潜力的三个示例应用。结果表明,这种反馈方式对于拇指大小的目标是有效的,并且可以通过使用智能手机作为支持精确触摸输入的VR控制器来丰富VR体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR
Smartphone touch screens are potentially attractive for interaction in virtual reality (VR). However, the user cannot see the phone or their hands in a fully immersive VR setting, impeding their ability for precise touch input. We propose mounting a mirror above the phone screen such that the front-facing camera captures the thumbs on or near the screen. This enables the creation of semi-transparent overlays of thumb shadows and inference of fingertip hover points with deep learning, which help the user aim for targets on the phone. A study compares the effect of visual feedback on touch precision in a controlled task and qualitatively evaluates three example applications demonstrating the potential of the technique. The results show that the enabled style of feedback is effective for thumb-size targets, and that the VR experience can be enriched by using smartphones as VR controllers supporting precise touch input.
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