通过演示创建高交互性和图形化用户界面

B. Myers, W. Buxton
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引用次数: 155

摘要

创建越来越常见的图形化、高度交互风格的用户界面非常耗时且昂贵。用户界面管理系统(ui)试图使用户界面的创建更容易,但是大多数现有ui不能创建常用的低级交互技术(弹出式下拉和固定菜单、屏幕上的“灯光按钮”、滚动条、复杂的反馈机制和动画等)。本文描述了Peridot,一个自动创建这些用户界面代码的系统,同时设计师向系统演示界面应该如何看起来和工作。Peridot使用基于规则的推理,因此不需要设计人员编程,并且使用直接操作技术来创建直接操作界面,可以充分利用鼠标和其他输入设备。这允许极其快速地创建用户界面原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating highly-interactive and graphical user interfaces by demonstration
It is very time-consuming and expensive to create the graphical, highly-interactive styles of user interfaces that are increasingly common. User Interface Management Systems (UIMSs) attempt to make the creation of user interfaces easier, but most existing UIMSs cannot create the low-level interaction techniques (pop-up pull-down and fixed menus, on-screen "light buttons", scroll-bars, elaborate feedback mechanisms and animations, etc.) that are frequently used. This paper describes Peridot, a system that automatically creates the code for these user interfaces while the designer demonstrates to the system how the interface should look and work. Peridot uses rule-based inferencing so no programming by the designer is required, and Direct Manipulation techniques are used to create Direct Manipulation interfaces, which can make full use of a mouse and other input devices. This allows extremely rapid prototyping of user interfaces.
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