基于体素的拓扑优化3D模型的高级平滑

Antonio Bacciaglia, A. Ceruti, A. Liverani
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引用次数: 1

摘要

平滑算法用于网格细化和去除不需要的表面。在采用增材制造技术制造优化结构之前,推荐并应用于来自3D扫描仪的三角化文件或基于体素表示的拓扑优化设计。在文献中,有几种可用的算法,但它们中的许多都存在网格收缩问题,并且不能给设计人员提供简单的程序来选择不需要应用平滑程序的区域,如孔或平面。为此,本文提出了一种改进的基于顶点的算法,并通过实例验证了其与现有算法的性能比较。该算法的有效性和实用性得到了验证。然而,需要用户的干预来指导过程以获得适当的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Advanced Smoothing for Voxel-based Topologically Optimized 3D Models
Smoothing algorithms are used for mesh refinement and to remove undesired surface. This numerical procedure is recommended and applied on triangulated file coming from 3D scanners or Topology optimization designs based on voxel representation before the optimized structure is manufactured by Additive Manufacturing technologies. In literature, there are several available algorithms, but many of them suffer from mesh shrinkage and do not give to the designer easy procedures to select regions which do not need the application of the smoothing procedure as holes or flat surfaces. For this reason, an improved vertex-based algorithm is presented in this work along with a case study to prove its performances compared with existent algorithms. The algorithm confirms to be efficient and useful. However, user’s intervention is required to guide the procedure to get proper results.
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