性感、幻想和危险:三款流行电子游戏中女性角色的表现:多模态话语分析

Muhammad Hafiz Kurniawan, Wawan Gunawan, Dadang Sudana
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引用次数: 0

摘要

电子游戏是深受青少年和成年人欢迎的流行文化之一。然而,随着它的流行,它也有争议的女性角色在电子游戏中经常满足男性的幻想。因此,本研究旨在调查女性角色在《合金装备V:幻痛》、《忍者印记》和《火影忍者:终极忍者风暴4》这三款电子游戏中的代表性。这项研究旨在解决女性角色的表现如何也反映了电子游戏中仍然存在的性别歧视。本研究运用了多模态语篇分析,其灵感来源于哈勒迪的社会符号学。本研究还使用了Kress和van Leeuwen的技术来分析视觉符号学来源。本研究采用了Bezemer和Jewitt提出的收集和分析数据的四个步骤:收集和记录数据、查看、采样数据、转录和分析数据。在收集和记录数据阶段,本研究使用Bandicam软件收集了记录的游戏玩法和电子游戏过场动画,并记录了代表女性角色的符号学来源。观看和采样数据包括对录制视频的观看过程,并从四个女性角色中抽取数据样本。之后,研究者使用多模态语篇分析框架对数据进行转录和分析。这项研究发现,这些第一批女性主角通常穿着紧身和淫秽的服装,但却有能力影响主角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hot, fancy, and dangerous: The representation of female characters in three popular video games: Multimodal discourse analysis
A video game is one of the popular cultures that gained much popularity among teenagers and adults. However, with its popularity, it also has controversy where female characters in video games are frequently to satisfy a male fantasy. Therefore, this research aims to investigate the representation of female characters in three video games: Metal Gear Solid V: The Phantom Pain, Mark of The Ninja, and Naruto Shippuden: Ultimate Ninja Storm 4. This research aims to address how the representation of female characters also portrays that sexism in video games still lingers. This research applied multimodal discourse analysis inspired by Haliday�s Social Semiotics. This research also uses Kress and van Leeuwen�s techniques in analysing visual semiotic sources. This research used four steps of collecting and analysing data proposed by Bezemer and Jewitt collecting and logging data, viewing, sampling data, and transcribing and analysing data. In the collecting and logging data phase, this research collected recorded gameplay and videogame cut scene using Bandicam software and took notes from semiotic sources representing the female characters. Viewing and sampling data involved the viewing process in the recorded video and taking a sample of data from four female characters. After that, the researcher transcribes and analyses the data using a multimodal discourse analysis framework. This research found that those first lead female characters are represented by wearing tight and obscene attire but having skills in influencing the main character.
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