电子游戏对英语作为外语词汇习得的影响

IF 0.3 Q4 EDUCATION & EDUCATIONAL RESEARCH
Gonzalo Camacho Vásquez, Joan Camilo Ovalle
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引用次数: 6

摘要

在这个特殊的项目中,提出了一个为期四周的电子游戏活动,利用电子游戏作为主要来源来提高参与者的词汇量。此外,项目中收集的数据在四周内通过使用测试、教师日记和学生日记进行三角测量。该项目旨在证明电子游戏与词汇习得之间的联系,并打破电子游戏在英语语境中没有帮助的迷信。此外,在活动中,学生们还被要求玩两款游戏:Scribblenauts和Age of Empires II。因此,本研究试图理解和分析学生和教师通过在英语课堂中使用电子游戏而发展的过程和角色;反思从游戏中获得的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Video Games: Their Influence on English as a Foreign Language Vocabulary Acquisition
In this particular project, a four-week video game-based activity is proposed, using videogames as main sources to improve participants' vocabulary. Moreover, the data gathered in the project is triangulated by using tests, teacher's journal, and students' journal during the four weeks. The project aims to demonstrate the bond between videogames and vocabulary acquisition as well as breaking the superstition that videogames cannot be helpful in EFL contexts. Besides, during the activity, students are asked to play two games, Scribblenauts and Age of Empires II. Consequently, the research tries to understand and analyze the process and roles students and teachers develop through the usage of videogames in an EFL classroom; reflecting upon experiences from the games.
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来源期刊
GIST-Education and Learning Research Journal
GIST-Education and Learning Research Journal EDUCATION & EDUCATIONAL RESEARCH-
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7
审稿时长
14 weeks
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