使用基准点的MPEG4人脸建模

L. Yin, A. Basu
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引用次数: 29

摘要

我们提出了一种基于模型编码(MPEG4)的人脸建模方法,该方法将满足非常低比特率的视频会议应用。这种方法完全自动执行。我们利用人脸的两个视图,以及在通用面部模型上定义的基点,将通用模型修改为人脸的三维个体模型。为了使生成的个体面部模型随时间的变化而变形,提出了一种新的方法——分层力扩散法(LFSM),使面部表情动画看起来更自然。用真实的人脸图像验证了该方法的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MPEG4 face modeling using fiducial points
We present an approach for modeling a person's face for model-based coding (MPEG4) which will cater to very low bit-rate video-conferencing applications. This approach is performed entirely automatically. We utilize two views of a person's face, and the fiducial points defined on a generic facial model, to modify the generic model into a 3D individual model of a face. To deform the generated individual facial model for tracking the expression of a face over time, a new method named the layered force spreading method (LFSM) is proposed which makes the animation of facial expressions looks more natural. The feasibility of our approach is demonstrated using a real facial image.
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