虚拟现实戒烟-专为青少年,由青少年

B. Wiederhold, Ian T. Miller, M. Wiederhold
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引用次数: 0

摘要

今天,大约90%的成年吸烟者在18岁之前开始吸烟。作为美国最大的可预防疾病和死亡原因,烟草使用每年造成近50万人死亡,并花费数千亿美元用于治疗与吸烟有关的疾病。虽然大多数戒烟计划都是针对成年人的,但在控制青少年吸烟方面却存在空白。目的:在国家药物滥用研究所的资助下,虚拟现实医疗中心(VRMC)试图创造一种更有效的方法来帮助青少年戒烟。利用线索暴露疗法来消除吸烟与物体和活动的联系,该程序使用包含吸烟线索的虚拟环境来引发成瘾行为,并教用户如何识别和抵制这些触发因素。方法:采用一种新颖的方法,VRMC从当地一所高中招募学生来帮助设计和开发虚拟世界,以便为青少年创造一个有趣而有效的节目。研究人员和这个青少年吸烟项目的参与者创造了各种各样的反吸烟环境,从家里的场景到学校的同伴压力,所有这些都是为了诱导和教育使用者吸烟成瘾行为。结论:有了过去的临床成功,VRMC的研究人员希望通过增强可用性、图形和多人功能,继续实施广泛可用的青少年戒烟计划。总的来说,研究人员希望更全面地利用虚拟现实来遏制青少年吸烟成瘾。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality Smoking Cessation–Designed for Teens, by Teens
Introduction : Today, about 90% of adult smokers started smoking before the age of 18. As the largest preventable cause of disease and death in the United States, tobacco use accounts for nearly 500,000 deaths and hundreds of billions of dollars to care for smoking-related illnesses every year. While most smoking cessation programs are geared toward adults, there is a void in attempts to curb teen smoking. Objective : With funding from the National Institute on Drug Abuse, the Virtual Reality Medical Center (VRMC) sought to create a more effective way to help teens quit smoking. Utilizing cue exposure therapy to eliminate the association of smoking with objects and activities, the program uses virtual environments containing smoking cues to elicit the addictive behaviors and teach the users how to recognize and resist these triggers. Methods : In a novel approach, VRMC recruited students from a local high school to aid in the design and development of virtual worlds in order to create an entertaining and effective program for teens. Researchers and the participants of this TeenSmoking program created a variety of anti-smoking environments ranging from scenarios at home, to peer pressure situations at school, all intended to elicit and educate users on addictive smoking behaviors. Conclusion : With past clinical success, researchers at VRMC hope to continue to implement widely available teen smoking cessation programs with enhanced usability, graphics, and multiplayer functionality. Overall, researchers hope to advance more comprehensive use of virtual reality to curb teen smoking addictions.
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