竞争情感游戏:用微笑取胜

André Mourão, João Magalhães
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引用次数: 31

摘要

人机交互(HCI)正在向人类表达的自然形式扩展。手势、身体动作和其他情感互动技术可以改变计算机与人类互动的方式。在本文中,我们建议通过将面部表情作为电子游戏中的控制器来扩展现有的交互范例。NovaEmötions是一款多人游戏,玩家通过面部表情表现情感来得分。我们设计了一种算法,通过面部表情提供引人入胜的互动体验。尽管互动方法很新颖,但我们的游戏得分算法仍能保持玩家的参与度和竞争力。一项针对46名用户的用户研究显示了在电子游戏中使用情感互动的成功和潜力,即面部表情作为电子游戏中的唯一控制器。此外,我们发布了一个新的面部表情数据集,其中包含超过41,000张图像。这些面部图像是在一个新颖而现实的环境中捕获的:用户在玩游戏,玩家的面部表情对游戏分数有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Competitive affective gaming: winning with a smile
Human-computer interaction (HCI) is expanding towards natural modalities of human expression. Gestures, body movements and other affective interaction techniques can change the way computers interact with humans. In this paper, we propose to extend existing interaction paradigms by including facial expression as a controller in videogames. NovaEmötions is a multiplayer game where players score by acting an emotion through a facial expression. We designed an algorithm to offer an engaging interaction experience using the facial expression. Despite the novelty of the interaction method, our game scoring algorithm kept players engaged and competitive. A user study done with 46 users showed the success and potential for the usage of affective-based interaction in videogames, i.e., the facial expression as the sole controller in videogames. Moreover, we released a novel facial expression dataset with over 41,000 images. These face images were captured in a novel and realistic setting: users playing games where a player's facial expression has an impact on the game score.
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