设计游戏学习促进跨文化认知

Beyond Words Pub Date : 2019-11-25 DOI:10.33508/bw.v7i2.2170
Singgih Widodo Limantoro, Y. A. Datu
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引用次数: 0

摘要

无聊将是实现成功学习的最大挑战——有效而快乐的学习。当学生学习他们不需要的东西或他们不喜欢传统的学习方式时,任何学习都可能发生无聊。在本案例研究中,笔者将设计基于游戏的学习来培养商业跨文化材料中的跨文化认知。通过设计和玩游戏来学习BCC材料,试图创造有效和快乐的学习。在这项研究中,作者将使用研究的五个阶段来设计基于游戏的学习。此外,作者将调查他们的学习乐趣和有效性,通过两个不同的小组,共40名参与者的商务英语学生学习BCC -实验组将使用游戏为基础的学习和对照组没有学习它。研究结果表明,在认知学习方面差异不显著,但游戏学习可以提高学习的乐趣和动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Game-based Learning To Foster The Cross Cultural Cognition
Boredom would be the biggest challenge in realizing a successful learning - effective and joyful learning. Boredom could happen in any learning when the students learn what they do not need or and they do not enjoy the conventional way of learning. In this case study, the writer would design game-based learning to foster the cross cultural cognition in Business Cross Cultural materials. By designing and playing games for learning BCC materials, the writer tried to create the effective and joyful learning. In this research, the writer would use fives phases of the research in designing the game-based learning. Moreover, the writer would investigate their joy and effectiveness of learning by using two different groups of totally 40 participants of Business English students that learn BCC - the experiment group that would use the game-based learning and the controlling group that had learnt without it. And the research results are there was insignificant difference in cognitive learning but the game-based learning could enhance the joy and motivation of learning.
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