波纹:利用每个接触的可视化来改善用户与触摸显示器的交互

Daniel J. Wigdor, Sarah Williams, Michael Cronin, R. Levy, Katie White, Maxim Mazeev, Hrvoje Benko
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引用次数: 77

摘要

我们提出了一个名为ripple的系统,它可以在触摸显示器上的每个接触点周围实现可视化,并通过这些可视化,向用户提供有关触摸交互成功和错误的反馈。我们的可视化系统被设计成覆盖在现有应用程序之上,而不需要以任何方式修改应用程序,并且独立于应用程序对用户输入的响应而运行。当一个动作导致一个意想不到的行为时,涟漪减少了反馈模糊的基本问题。这种歧义可以由各种各样的来源引起。我们描述了歧义问题,并确定了这些来源。然后,我们定义了一组视觉状态和过渡,以解决这种模糊性,这对任何设计触摸应用程序或系统的人都很有用。然后,我们展示了这些状态的可视化的ripple实现,以及用户研究的结果,展示了用户对系统的偏好,并展示了它在减少错误方面的效用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
We present Ripples, a system which enables visualizations around each contact point on a touch display and, through these visualizations, provides feedback to the user about successes and errors of their touch interactions. Our visualization system is engineered to be overlaid on top of existing applications without requiring the applications to be modified in any way, and functions independently of the application's responses to user input. Ripples reduces the fundamental problem of ambiguity of feedback when an action results in an unexpected behaviour. This ambiguity can be caused by a wide variety of sources. We describe the ambiguity problem, and identify those sources. We then define a set of visual states and transitions needed to resolve this ambiguity, of use to anyone designing touch applications or systems. We then present the Ripples implementation of visualizations for those states, and the results of a user study demonstrating user preference for the system, and demonstrating its utility in reducing errors.
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