不那么被动:参与和学习志愿者计算项目

Laure Kloetzer, Julien Da Costa, Daniel K. Schneider
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引用次数: 19

摘要

本文关注公民科学的一个未被探索的维度:志愿者计算(VC)的教育潜力。自1997年第一批风险投资平台(如SETI@home)创建以来,风险投资一直是公民科学最受欢迎的形式之一。参与VC是基于志愿者捐赠他们空闲的计算机资源,为大规模的科学研究做出贡献。到目前为止,与其他线上公民科学(或公民网络科学)计划相比,这通常被视为一种相当被动的参与形式,因为志愿者没有参与主动的数据收集、数据分析或项目定义。在本文中,我们介绍了我们在2013-2014年与BOINC社区“法语联盟”进行的研究,并证明了分布式计算研究项目中的部分志愿者根本不是被动的。我们表明,BOINC的活力在很大程度上依赖于社区主导的游戏化,参与可能会在我们的ILICS(公民科学中的非正式学习)模型的大多数维度上产生重要的学习成果。这包括扩展一个人的科学兴趣,找到有相似兴趣的人并与之交往的能力,以及提供一系列潜在的学习成果,特别是在(a)计算机和互联网素养,(b)科学知识和素养,(c)沟通:英语和社交技能等领域。正如我们最近的ILICS调查研究(2015)所表明的那样,这些最新的学习效应发生在各种类型的参与者身上,对受教育程度较低的人来说甚至更强,这对终身教育政策来说是一个有趣的发现。总的来说,风险投资项目在情感上吸引了志愿者,远远超出了简单地使用电脑的时间和能力,而且可能具有教育价值。对于少数非常活跃的志愿者来说,他们成为了真正的“机会空间”,在那里他们可以结交新朋友,获得技能和经验,这些都是他们在日常环境中很难找到的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Not so passive: engagement and learning in Volunteer Computing projects
This paper focuses on an unexplored dimension of Citizen Science: the educational potential of Volunteer Computing (VC). VC has been one of the most popular forms of Citizen Science, since its beginnings from 1997, when the first VC platforms, such as SETI@home, were created. Participation in VC is based on volunteers donating their idle computer resources to contribute to large scale scientific research. So far this has often been seen as a rather passive form of participation, compared to other online Citizen Science (or citizen cyberscience) projects, since volunteers are not involved in active data collection, data analysis or project definition. In this paper we present our research conducted in 2013-2014 with the BOINC Community “Alliance Francophone”, and demonstrate that part of the volunteers in Distributed Computing research projects are not passive at all. We show that the dynamism of BOINC hugely relies on community-led gamification and that participation may lead to important learning outcomes on most dimensions of our ILICS (Informal Learning in Citizen Science) model. This includes extending one’s scientific interests, ability to find and engage with people who share similar interests, and offering a range of potential learning outcomes, particularly within the fields of (a) computer and Internet literacy, (b) scientific knowledge and literacy, (c) communication: English and social skills. As demonstrated by our recent ILICS survey research (2015), these latest learning effects happen for all kinds of participants and are even stronger for people who have a lower education background, which is an interesting finding for lifelong education policies. Altogether, VC projects engage volunteers emotionally, far beyond a simple use of their computers’ time and power, and may have an educational value. For a minority of very active volunteers, they become real “Opportunity Spaces”, where they can get new friends, skills and experiences, which they could not have found easily elsewhere in their everyday environment.
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