艺术游戏中的三种价值实践模式

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY
M. Hutter
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引用次数: 0

摘要

在文献中发现了一些关于区分估值实践“模式”的建议。在这个贡献中,估值实践是一种社会游戏中的动作,它产生了自己的价值。本文选取艺术估价作为实证案例。按照这个模式,艺术被解释为一系列具有相同价值代码的游戏,在这些游戏中,艺术家和制作人为投入和好奇的观众创造表演。这四种玩家在各自的游戏中对物品和其他玩家进行评估。对艺术游戏的广泛观察表明,评估有三种模式:归属、评估和支付。虽然归因和评估的实践产生并稳定了艺术特有的价值积累,但付费实践将归因和评估的价值与商业游戏中的货币价值联系起来。最近三位作者所采用的估值实践的区别与所建议的模式有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Three Modes of Valuation Practices in Art Games
Several suggestions on distinguishing between “modes” of valuation practices are found in the literature. In this contribution, valuation practices are moves in a kind of social play that generates its own kind of value. Valuation in the Arts is chosen as an empirical example. Following the model, the Arts are interpreted as a set of games with the same kind of value code, in which artists and producers create performances for engaged and curious spectators. The four kinds of players engage in valuations of objects and other players in their respective games. The broad range of observations in art games demonstrates that valuation is practiced in three modes: attribution, assessment and payment. While practices of attribution and assessment generate and stabilize art-specific value accumulation, paying practices link the attributed and assessed values to the monetary valuation in games of commercial play. The distinctions of valuation practices employed by three recent authors are set into relation to the suggested modes.
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来源期刊
Versus-Quaderni di Studi Semiotici
Versus-Quaderni di Studi Semiotici HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.30
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