卡通阴影物体的反射率和形状估计

Hideki Todo, Yasushi Yamaguchi
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引用次数: 0

摘要

虽然许多逼真的重照明方法提供了一种改变数字照片中物体照明的方法,但目前很难在数字插图中实现卡通阴影风格的重照明。真实感和卡通阴影风格的主要区别在于,卡通阴影的特点是柔和的颜色量化和非线性的颜色变化,在物理反射率假设(如Lambertian)下,会引起明显的重建误差。为了处理这种非真实感的阴影属性,我们专注于最基本的卡通阴影技术的阴影分析。基于其颜色映射阴影表示,我们提出了一种简单的方法将输入阴影分解为具有非线性反射特性的光滑形状。我们进行了简单的基础真值评估,将我们的结果与其他方法获得的结果进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reflectance and Shape Estimation for Cartoon Shaded Objects
Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight a cartoon shading style in digital illustrations. The main difference between photorealistic and cartoon shading styles is that cartoon shading is characterized by soft color quantization and nonlinear color variations that cause noticeable reconstruction errors under a physical reflectance assumption such as Lambertian. To handle this non-photorealistic shading property, we focus on the shading analysis of the most fundamental cartoon shading technique. Based on its color map shading representation, we propose a simple method to decompose the input shading to a smooth shape with a nonlinear reflectance property. We have conducted simple ground-truth evaluations to compare our results to those obtained by other approaches.
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