Iason Manolas, F. Laccone, Gianmarco Cherchi, L. Malomo, Paolo Cignoni
{"title":"自动生成平铺图案和3D简化模型仿真","authors":"Iason Manolas, F. Laccone, Gianmarco Cherchi, L. Malomo, Paolo Cignoni","doi":"10.2139/ssrn.4095672","DOIUrl":null,"url":null,"abstract":"The computational fabrication community is developing an increasing interest in the use of patterned surfaces, which can be designed to show ornamental and unconventional aesthetics or to perform as a proper structural material with a wide range of features. Geometrically designing and controlling the deformation capabilities of these patterns in response to external stimuli is a complex task due to the large number of variables involved. This paper introduces a method for generating sets of tileable and exchange-able flat patterns as well as a model-reduction strategy that enables their mechanical simulation at interactive rates. This method is included in a design pipeline that aims to turn any general flat surface into a pattern tessellation, which is able to deform under a given loading scenario. To validate our approach, we apply it to di ff erent contexts, including real-scale 3D printed specimens, for which we compare our results with the ones provided by a ground-truth solver.","PeriodicalId":51003,"journal":{"name":"Computer Graphics World","volume":"129 ","pages":"141-151"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Automated generation of flat tileable patterns and 3D reduced model simulation\",\"authors\":\"Iason Manolas, F. Laccone, Gianmarco Cherchi, L. Malomo, Paolo Cignoni\",\"doi\":\"10.2139/ssrn.4095672\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The computational fabrication community is developing an increasing interest in the use of patterned surfaces, which can be designed to show ornamental and unconventional aesthetics or to perform as a proper structural material with a wide range of features. Geometrically designing and controlling the deformation capabilities of these patterns in response to external stimuli is a complex task due to the large number of variables involved. This paper introduces a method for generating sets of tileable and exchange-able flat patterns as well as a model-reduction strategy that enables their mechanical simulation at interactive rates. This method is included in a design pipeline that aims to turn any general flat surface into a pattern tessellation, which is able to deform under a given loading scenario. To validate our approach, we apply it to di ff erent contexts, including real-scale 3D printed specimens, for which we compare our results with the ones provided by a ground-truth solver.\",\"PeriodicalId\":51003,\"journal\":{\"name\":\"Computer Graphics World\",\"volume\":\"129 \",\"pages\":\"141-151\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics World\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2139/ssrn.4095672\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics World","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.4095672","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Computer Science","Score":null,"Total":0}
Automated generation of flat tileable patterns and 3D reduced model simulation
The computational fabrication community is developing an increasing interest in the use of patterned surfaces, which can be designed to show ornamental and unconventional aesthetics or to perform as a proper structural material with a wide range of features. Geometrically designing and controlling the deformation capabilities of these patterns in response to external stimuli is a complex task due to the large number of variables involved. This paper introduces a method for generating sets of tileable and exchange-able flat patterns as well as a model-reduction strategy that enables their mechanical simulation at interactive rates. This method is included in a design pipeline that aims to turn any general flat surface into a pattern tessellation, which is able to deform under a given loading scenario. To validate our approach, we apply it to di ff erent contexts, including real-scale 3D printed specimens, for which we compare our results with the ones provided by a ground-truth solver.