游戏设计因素问卷调查与用户体验分析——以《Selera Nusantara》为例

Kathryn Widhiyanti, Kusuma Dewangga, Firas Almukhtar
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引用次数: 2

摘要

游戏产品是为用户提供快乐、满足和知识的媒介之一。Game Selera Nusantara是由日惹的游戏工作室Gambir studio创造的游戏产品,旨在为用户提供快乐,满足和知识。为了实现《Selera Nusantara》的目标,我们需要一名以用户为中心的游戏设计师进行游戏设计。游戏Selera Nusantara是一款休闲类型的游戏,目标用户是儿童和青少年,主要目标是介绍Nusantara美食。Selera Nusantara游戏介绍了群岛文化,这是本研究的基础,通过评估游戏的质量,使其能够被目标用户接受。用户体验方法结合游戏设计因素问卷,并与Game Selera Nusantara对游戏设计师的访谈结果相比较,提供了对游戏质量的定量分析。分析结果显示,《Game Selera Nusantara》在游戏目标、游戏机制、交互性、幻想游戏、叙事、感觉、游戏价值、神秘性、流性等指标上得分较高,达到90%以上。这意味着Selera Nusantara游戏已经能够按照游戏设计师的设计实现为用户提供快乐,满足和知识的目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Design Factor Questionerin User Experience Analysis on Selera Nusantara Game
Game products are one of the media to provide pleasure, satisfaction and knowledge for users. Game Selera Nusantara is a game product created by a game studio in Yogyakarta, namely Gambir Studio, created with the aim of providing pleasure, satisfaction and knowledge to its users. In order for the goal of the Selera Nusantara Game to be achieved, a game design by a user-centered game designer is needed. Game Selera Nusantara is a game with the Casual genre that has a target audience of children and teenagers with the main goal of introducing Nusantara cuisine. The good aim of the Selera Nusantara Game which introduces the culture of the archipelago is the basis of this research by assessing the quality of the game so that it can be accepted by the target audience optimally. The User Experience method with Game Design Factor Questionaire and compared with the results of interviews with game designers from Game Selera Nusantara used in this study provides an analysis of the quality of the game quantitatively. The results of the analysis show that Game Selera Nusantara has a high score on the criteria of Game Goals, Game Mechanism, Interaction, Fantasy Game, Narrative, Sensation, Game Value, Mystery, Flow, which is more than 90%. This means that the Selera Nusantara game has been able to fulfill the goal of providing pleasure, satisfaction and knowledge to its users in accordance with the design of the game designer.
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