印尼动作漫画的画风视觉分析

A. Arianti
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引用次数: 0

摘要

漫画是一种流行的图文结合的叙事媒介,通过特定的顺序进行阅读。早在它被称为“喜剧”之前,印度尼西亚就已经有了几种形式的故事,比如Wayang Beber和婆罗浮屠神庙的浮雕。这种形式后来被称为漫画,在印度尼西亚随着时间的推移而演变。印尼漫画受到了许多其他国家的影响。印尼漫画受美国和日本的影响最大。这些影响体现在它的故事叙述和绘画风格上。本文所分析的漫画是动作类型的漫画,过去也被称为“komik silat”,因为这种类型是最受欢迎的类型之一。这里选择了两个标题进行分析,一个是代表老一代漫画的“Pandji tenkorak”,另一个是代表更现代漫画的“Raibarong”。为了了解印尼漫画在不同时期的发展及其背后的因素,本研究采用定性分析和描述比较以及研究案例作为研究方法。结果表明,这两部漫画的画风存在差异,这是由各自时代的流行趋势造成的。作者的个人喜好和创作媒介等内部因素也进一步影响了他们的绘画风格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DRAWING STYLES VISUAL ANALYSIS OF INDONESIAN ACTION COMICS
Comics are one of popular storytelling media which combines images and text, and is read through spesific order. Far before it was known as “comic”, Indonesia already has several forms of storytelling, such as Wayang Beber and relief on Borobudur’s temple. This forms are later known as comics, which evolve through times in Indonesia. Indonesian comics received many influences from other countries. Indonesian comics received most influences from America and Japan. These influences are seen on its storytelling, and also, its drawing style. The comics being analyzed on this thesis are those with action genre, also known as “komik silat” in the past, because this genre is one of the most popular genre. There are two titles picked to be analyzed, one is “Pandji Tengkorak”, which represents older generation comic, and “Raibarong”, which represent a more modern comic. To understand how indonesian comics grows throughout times and the factors behind its growth, this research uses qualitative analysis and descriptive-comparative along with study case as its approach. The result shows the differences between drawing style of the two comics, caused by the trends existing on their respective eras. Internal factors such us the authors personal preferences and media used to create the comics also further influences their drawing styles.
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