I. Alfian, N. Yanti
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引用次数: 0

摘要

本研究旨在解释《迈达节》第90节中彩票奖品的概念。这与生产商向消费者发放抽奖奖品的现象有关,这是一种提高购买兴趣的营销策略。所涉及的抽奖是通过为客户提供一定的条件,例如必须购买优惠券或购买特定产品或以特定价格才能获得抽奖券/优惠券。研究方法为定性分析。通过分析彩票中包含的“azlam”(用箭画命运)或“maysir”(赌博)等词。迈达报第90节。根据作者的研究结果,有奖金的彩票如果包含以下要素,就被归类为haram: 1) Maysir(赌博),这是一种大量的运气,消费者会急于轻松地获得大奖。(2)滥用,即将财产用于不符合规定的用途。3) Gharar,即生产者/服务提供者通过承诺礼物或奖金的伎俩,在不明确的(具有欺骗性的)活动中,参与者获得奖品的不确定性。4) Dharar,即由于隐藏的赌博游戏而危及他人,该游戏通过在其他参与者遭受损失和损失的基础上给予中奖而误导他人。5) Ighra '正在制造空洞的梦想,消费者自然会幻想期待一份诱人的礼物。因此,它造成了一种懒惰的工作心态,因为为了获得奖励,等待宣布就足够了。6)以色列,即浪费,参与者花费超出其合理需求的钱。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
KONSEP UNDIAN BERHADIAH DALAM Q.S AL-MAIDAH AYAT 90 MENURUT TAFSIR AL-MISBAH
This study aims to explain the concept of lottery prizes in Q.S Al-Maidah verse 90. This is related to the phenomenon of giving raffle prizes from producers to consumers as a marketing strategy to increase buying interest. The prize draw in question is by providing certain conditions for customers, such as having to purchase coupons or shopping for certain products or at a certain price to be able to get the lucky draw voucher/coupon. The research method used is qualitative analysis. By analyzing the lottery, including the words azlam (drawing fate with arrows) or maysir (gambling) contained in QS. Al-Maidah verse 90. From the results of research conducted by the authors, it is concluded that the lottery with prizes is categorized as haram if it contains the following elements: 1) Maysir (gambling) which is a lot of luck where consumers will be anxious to get big prizes in an easy way. 2) Tabdzir, namely using property for something that is not useful according to the provisions. 3) Gharar, namely the uncertainty of participants to get prizes in an activity that is not clear (of a deceptive nature) by the producer/service provider through the trick of promising gifts or bonuses. 4) Dharar, namely endangering other people as a result of a hidden gambling game that is misleading by giving a winning prize on top of the losses and losses suffered by other participants. 5) Ighra 'that is making empty dreams where consumers will naturally fantasize about expecting a tempting gift. As a result, it creates a lazy mentality to work because to get the prize, it is enough to wait for the announcement. 6) Israf, namely waste, where participants spend money beyond their reasonable needs.
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