自动人体特征提取和个人尺寸测量

Q3 Computer Science
Tan Xiaohui , Peng Xiaoyu , Liu Liwen , Xia Qing
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引用次数: 27

摘要

在不接触虚拟试穿等应用程序的情况下自动获取人体大小是一个普遍存在的问题。在本文中,我们提出了一种计算人体尺寸的新方法,如肩宽、胸围、臀围和腰围。首先,使用深度相机作为3D模型获取装置来获取3D人体模型。然后,通过测地距离的随机森林回归分析,采用三维人体焦点特征的自动提取方法来提取预定义的特征点和特征线。最后,根据这些特征点和特征线计算出个体的人体大小。利用尺度不变的热核特征作为特征邻近度。因此,我们的方法对三维人体的姿势和不同形状不敏感。我们的方法的这些主要优点导致了对各种姿势和形状的3D人体进行稳健和准确的特征提取和尺寸测量。实验结果表明,特征点提取的平均误差为0.0617cm,肩宽和腰围的平均误差分别为1.332cm和0.7635cm。总体而言,我们的算法对三维人体大小具有更好的检测效果,并且与现有方法相比,它是稳定的,具有更好的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Automatic human body feature extraction and personal size measurement

It is a pervasive problem to automatically obtain the size of a human body without contacting for applications like virtual try-on. In this paper, we propose a novel approach to calculate human body size, such as width of shoulder, girths of bust, hips and waist. First, a depth camera as the 3D model acquisition device is used to get the 3D human body model. Then an automatic extraction method of focal features on 3D human body via random forest regression analysis of geodesic distances is used to extract the predefined feature points and lines. Finally, the individual human body size is calculated according to these feature points and lines. The scale-invariant heat kernel signature is exploited to serve as feature proximity. So our method is insensitive to postures and different shapes of 3D human body. These main advantages of our method lead to robust and accurate feature extraction and size measurement for 3D human bodies in various postures and shapes. The experiment results show that the average error of feature points extraction is 0.0617cm, the average errors of shoulder width and girth are 1.332 cm and 0.7635 cm, respectively. Overall, our algorithm has a better detection effect for 3D human body size, and it is stable with better robustness than existing methods.

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来源期刊
Journal of Visual Languages and Computing
Journal of Visual Languages and Computing 工程技术-计算机:软件工程
CiteScore
1.62
自引率
0.00%
发文量
0
审稿时长
26.8 weeks
期刊介绍: The Journal of Visual Languages and Computing is a forum for researchers, practitioners, and developers to exchange ideas and results for the advancement of visual languages and its implication to the art of computing. The journal publishes research papers, state-of-the-art surveys, and review articles in all aspects of visual languages.
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