用于实时运动捕捉的数据驱动人体模型估计

Q3 Computer Science
Le Su , Lianjun Liao , Wenpeng Zhai , Shihong Xia
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引用次数: 4

摘要

在本文中,我们提出了一种在低成本的多视图实时三维人体运动捕捉系统中估计个体三维人体模型的实用方法。其关键思想是:利用人体几何模型数据库和人体运动数据库建立几何先验和姿态先验模型;当给定几何先验、姿态先验和标准模板几何模型时,可以根据从多个深度相机捕获的3D点云来估计个体人体模型及其嵌入骨架。由于将身体姿态和形状的全局先验模型引入到一个统一的非线性优化问题中,几何模型估计的精度显著提高。在有噪声或无噪声的合成数据集和多台深度相机拍摄的真实数据集上的实验表明,该方法的估计结果比经典方法更合理、更准确,并且具有更好的抗噪声性。所提出的新的个体三维几何模型估计方法适用于在线实时人体运动跟踪系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data-driven human model estimation for realtime motion capture

In this paper, we present a practicable method to estimate individual 3D human model in a low cost multi-view realtime 3D human motion capture system. The key idea is: using human geometric model database and human motion database to establish geometric priors and pose prior model; when given the geometric prior, pose prior and a standard template geometry model, the individual human body model and its embedded skeleton can be estimated from the 3D point cloud captured from multiple depth cameras. Because of the introduction of the global prior model of body pose and shapes into a unified nonlinear optimization problem, the accuracy of geometric model estimation is significantly improved. The experiments on the synthesized data set with noise or without noise and the real data set captured from multiple depth cameras show that the estimation results of our method are more reasonable and accurate than the classical methods, and our method is better noise-immunity. The proposed new individual 3D geometric model estimation method is suitable for online realtime human motion tracking system.

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来源期刊
Journal of Visual Languages and Computing
Journal of Visual Languages and Computing 工程技术-计算机:软件工程
CiteScore
1.62
自引率
0.00%
发文量
0
审稿时长
26.8 weeks
期刊介绍: The Journal of Visual Languages and Computing is a forum for researchers, practitioners, and developers to exchange ideas and results for the advancement of visual languages and its implication to the art of computing. The journal publishes research papers, state-of-the-art surveys, and review articles in all aspects of visual languages.
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