开发一种基于虚拟现实的中风后社区步行干预:一种综合知识翻译方法。

IF 2.1 4区 医学 Q1 REHABILITATION
Disability and Rehabilitation Pub Date : 2024-09-01 Epub Date: 2023-11-03 DOI:10.1080/09638288.2023.2277397
Myriam Villeneuve, Tatiana Ogourtsova, Anne Deblock-Bellamy, Andréanne Blanchette, Marco A Bühler, Joyce Fung, Bradford J McFadyen, Anita Menon, Claire Perez, Samir Sangani, Anouk Lamontagne
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引用次数: 0

摘要

目的:针对社区步行需求,开发一种基于虚拟现实的干预措施。方法:两个焦点小组,每个小组涉及7名临床医生,允许从临床医生的角度探索与使用基于VR的干预相关的最佳特征、所需支持和感知的有利/不利因素。三名中风幸存者和两名临床医生进一步参与了干预,并填写了与VR干预的可接受性和有利/不利看法相关的问卷。中风参与者还对他们的感知努力(NASA税收负担指数)、存在(Slater Usoh Steed)和网络病(模拟器疾病问卷)进行了评分。结果:结果确定了最佳特征(患者资格标准、任务复杂性)、所需支持(培训、人类援助),以及与干预相关的有利因素(认知刺激、参与、治疗目标的代表性)和不利因素(与自然行走模式不一致、客户适合性、对现实生活的概括)。临床医生在与该工具交互后的可接受性得分为28和42(最大56),中风参与者的可接受度得分为43至52。中风参与者报告了中等程度的努力感(范围:20-33/max:60)、高水平的存在感(29-42/42)和最低程度的网络病(0-3/64)。结论:在进行有效性和实施研究之前,在VR干预的早期发展阶段收集的结果将有助于解决有利/不利因素,并结合所需的最佳特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of a virtual reality-based intervention for community walking post stroke: an integrated knowledge translation approach.

Purpose: To develop a virtual reality (VR) based intervention targeting community walking requirements.

Methods: Two focus groups each involving 7 clinicians allowed exploring optimal features, needed support and perceived favorable/unfavorable factors associated with the use of the VR-based intervention from the clinicians' perspective. Three stroke survivors and 2 clinicians further interacted with the intervention and filled questionnaires related to acceptability and favorable/unfavorable perceptions on the VR intervention. Stroke participants additionally rated their perceived effort (NASA Tax Load Index), presence (Slater-Usoh-Steed) and cybersickness (Simulator Sickness Questionnaire).

Results: Results identified optimal features (patient eligibility criteria, task complexity), needed support (training, human assistance), as well as favorable (cognitive stimulation, engagement, representativeness of therapeutic goals) and unfavorable factors (misalignment with a natural walking pattern, client suitability, generalization to real-life) associated with the intervention. Acceptability scores following the interaction with the tool were 28 and 42 (max 56) for clinicians and ranged from 43 to 52 for stroke participants. Stroke participants reported moderate perceptions of effort (range:20-33/max:60), high levels of presence (29-42/42) and minimal cybersickness (0-3/64).

Conclusion: Findings collected in the early development phase of the VR intervention will allow addressing favorable/unfavorable factors and incorporating desired optimal features, prior to conducting effectiveness and implementation studies.

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来源期刊
Disability and Rehabilitation
Disability and Rehabilitation 医学-康复医学
CiteScore
5.00
自引率
9.10%
发文量
415
审稿时长
3-6 weeks
期刊介绍: Disability and Rehabilitation along with Disability and Rehabilitation: Assistive Technology are international multidisciplinary journals which seek to encourage a better understanding of all aspects of disability and to promote rehabilitation science, practice and policy aspects of the rehabilitation process.
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