{"title":"教师在综合整体能力方面使用STEAM教育方法的初级课程经验","authors":"Irma Spiriajevienė, Giedrė Tumosienė, Jūratė Lastauskienė","doi":"10.59476/mtt.v1i19.584","DOIUrl":null,"url":null,"abstract":"After analysing literature sources, the article discusses the STEAM educational approach and its application in primary education. The concept of teachers’ competencies and the significance, structure, and levels of integrated and holistic competencies are analysed. The guidelines for training primary school teachers, the importance of cooperation of higher education institutions with practitioners applying the STEAM educational approach, and the relevance of curriculum improvement are discussed. 18 Lithuanian and foreign educators using the STEAM educational approach participated in a scientific focus group interview study. Having obtained the content analysis data, teachers’ experiences were analysed, and competencies were identified. Educators’ competencies were analysed based on the STEAM fields: science, technology, engineering, art, and mathematics. The applicability of the STEAM areas in the educational process and other experiences of using the STEAM educational approach were identified. Using content analysis, the following categories were identified: the STEAM activities in education institutions (23 statements), General competencies in the STEAM (17 statements), Subject-specific competencies in the STEAM (11 statements), Most needed competencies (8 statements), Use of science in the STEAM (17 statements), Use of technology in the STEAM (21 statements), Use of Engineering in the STEAM (11 statements), Use of Arts and Culture in the STEAM (19 statements), Use of Mathematics in the STEAM (16 statements). The discussion of the participants in the study focuses on the following main sub-categories: Information Technology (11 statements), Creativity (9 statements), Application of knowledge in mathematics (7 statements), Project development (5 statements), Practical research (5 statements), Sharing of best practices (5 statements), New technologies and information management (4 statements), Design and construction (11 statements), Painting/Drawing (6 statements), Playing music (5 statements), and Data processing (6 statements). These main sub-categories reveal primary teachers’ competencies when applying STEAM education in their work. Creativity competence took a special place in the analysis of competencies. It is analysed in the article from integral, multifunctional, and holistic perspectives.","PeriodicalId":32541,"journal":{"name":"Mokslo Taikomieji Tyrimai Lietuvos Kolegijose","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pradinių klasių mokytojų, taikančių STEAM ugdymo metodą, patirtys integruoto-holistinio kompetencijų lygmens požiūriu\",\"authors\":\"Irma Spiriajevienė, Giedrė Tumosienė, Jūratė Lastauskienė\",\"doi\":\"10.59476/mtt.v1i19.584\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"After analysing literature sources, the article discusses the STEAM educational approach and its application in primary education. The concept of teachers’ competencies and the significance, structure, and levels of integrated and holistic competencies are analysed. The guidelines for training primary school teachers, the importance of cooperation of higher education institutions with practitioners applying the STEAM educational approach, and the relevance of curriculum improvement are discussed. 18 Lithuanian and foreign educators using the STEAM educational approach participated in a scientific focus group interview study. Having obtained the content analysis data, teachers’ experiences were analysed, and competencies were identified. Educators’ competencies were analysed based on the STEAM fields: science, technology, engineering, art, and mathematics. The applicability of the STEAM areas in the educational process and other experiences of using the STEAM educational approach were identified. Using content analysis, the following categories were identified: the STEAM activities in education institutions (23 statements), General competencies in the STEAM (17 statements), Subject-specific competencies in the STEAM (11 statements), Most needed competencies (8 statements), Use of science in the STEAM (17 statements), Use of technology in the STEAM (21 statements), Use of Engineering in the STEAM (11 statements), Use of Arts and Culture in the STEAM (19 statements), Use of Mathematics in the STEAM (16 statements). The discussion of the participants in the study focuses on the following main sub-categories: Information Technology (11 statements), Creativity (9 statements), Application of knowledge in mathematics (7 statements), Project development (5 statements), Practical research (5 statements), Sharing of best practices (5 statements), New technologies and information management (4 statements), Design and construction (11 statements), Painting/Drawing (6 statements), Playing music (5 statements), and Data processing (6 statements). These main sub-categories reveal primary teachers’ competencies when applying STEAM education in their work. Creativity competence took a special place in the analysis of competencies. It is analysed in the article from integral, multifunctional, and holistic perspectives.\",\"PeriodicalId\":32541,\"journal\":{\"name\":\"Mokslo Taikomieji Tyrimai Lietuvos Kolegijose\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mokslo Taikomieji Tyrimai Lietuvos Kolegijose\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.59476/mtt.v1i19.584\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mokslo Taikomieji Tyrimai Lietuvos Kolegijose","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.59476/mtt.v1i19.584","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Pradinių klasių mokytojų, taikančių STEAM ugdymo metodą, patirtys integruoto-holistinio kompetencijų lygmens požiūriu
After analysing literature sources, the article discusses the STEAM educational approach and its application in primary education. The concept of teachers’ competencies and the significance, structure, and levels of integrated and holistic competencies are analysed. The guidelines for training primary school teachers, the importance of cooperation of higher education institutions with practitioners applying the STEAM educational approach, and the relevance of curriculum improvement are discussed. 18 Lithuanian and foreign educators using the STEAM educational approach participated in a scientific focus group interview study. Having obtained the content analysis data, teachers’ experiences were analysed, and competencies were identified. Educators’ competencies were analysed based on the STEAM fields: science, technology, engineering, art, and mathematics. The applicability of the STEAM areas in the educational process and other experiences of using the STEAM educational approach were identified. Using content analysis, the following categories were identified: the STEAM activities in education institutions (23 statements), General competencies in the STEAM (17 statements), Subject-specific competencies in the STEAM (11 statements), Most needed competencies (8 statements), Use of science in the STEAM (17 statements), Use of technology in the STEAM (21 statements), Use of Engineering in the STEAM (11 statements), Use of Arts and Culture in the STEAM (19 statements), Use of Mathematics in the STEAM (16 statements). The discussion of the participants in the study focuses on the following main sub-categories: Information Technology (11 statements), Creativity (9 statements), Application of knowledge in mathematics (7 statements), Project development (5 statements), Practical research (5 statements), Sharing of best practices (5 statements), New technologies and information management (4 statements), Design and construction (11 statements), Painting/Drawing (6 statements), Playing music (5 statements), and Data processing (6 statements). These main sub-categories reveal primary teachers’ competencies when applying STEAM education in their work. Creativity competence took a special place in the analysis of competencies. It is analysed in the article from integral, multifunctional, and holistic perspectives.