在小学教师培训中实施游戏化工具的方法建议

IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH
M. L. García Hernández, M. Porto Currás, F.J. Hernández Valverde
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引用次数: 0

摘要

许多研究已经证实,游戏化通过鼓励学生参与和促进更积极的角色,为学生的学习创造了有利的场景。从这个前提出发,在本文中,我们描述了我们在一年级教师培训学生寻找学习环境的经验,以一种具有挑战性和激励性的方式鼓励学生参与学习建设。这种体验的其他目的是使学生能够负责任地面对尴尬的情况,提高他们的社交和沟通技巧,并运用批判性,创造性和情境化思维。为了评估这一经验的成功,在实施后,我们通过比较参与的学生的反应和来自同一学位和大学的采用不同方法的学生的反应来分析结果。为了收集信息,我们进行了一项国际认可的调查-学生参与问卷-并与我们研究的参与者证实了其有效性和可靠性。我们的主要结果是,这种基于游戏化的方法体验促进了一个激励的教与学环境,鼓励了教师和学生之间的重要互动,促进了自我管理学习,人际交往和沟通技能,培养了学生的适应能力,同时也创造了一个有趣和充满活力的氛围。因此,我们认为适当的规划和游戏化发展有助于创造丰富大学水平学习的环境,改善知识和培训内容的管理,并为未来小学教师的培训培养重要的横向技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Propuesta metodológica para la implementación de herramientas de gamificación en la formación de Maestros de Primaria
Numerous studies have confirmed that gamification develops favorable scenarios for student learning by encouraging student involvement and promoting a more active role. Starting from this premise, in this article we describe an experience we developed with first-grade teacher- training students to find a learning environment that will encourage student involvement in the construction of learning in a challenging and stimulating way. Other aims of this experience are to enable students to face awkward situations responsibly, work on their social and communica- tion skills, and employ critical, creative and contextualized thinking. To evaluate the success of this experience, after its implementation we analyzed the results by comparing responses from parti- cipating students with those from a group from the same Degree and university who employed a different methodology. To gather information, we administered an internationally validated survey – the Student Engagement Questionnaire – and corroborated its validity and reliability with the participants of our study. Our main results are that this methodological experience based on gami- fication promoted a motivating teaching-learning environment, encouraged significant interaction between teachers and students, promoted self-managed learning, interpersonal and communicative skills, and developed student adaptability, while also creating a playful and dynamic atmosphere. We therefore conclude that proper planning and gamification development help to create environ- ments that enrich learning at the university level, improve the management of knowledge and trai- ning content, and develop important transversal skills for the training of future Elementary School teachers.
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来源期刊
自引率
16.70%
发文量
15
审稿时长
16 weeks
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