叙事建构与传播视角下的虚拟现实与互动:分类学建议

IF 0.9 Q3 COMMUNICATION
J. Tamayo, M. G. Barrio
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引用次数: 16

摘要

虚拟现实是一个自八九十年代以来由一些作者流行的术语,目的是定义通过数字手段人工生成的沉浸式环境的特征。自该领域的早期经验(如Sensorama(1962年)、飞行模拟器(60年代)或Aspen电影地图实验(1978年)以来,虚拟环境中的沉浸式过程发生了巨大变化。这些变化为交流和讲故事领域提供了新的可能性。这项工作对这些现象进行了系统的文献回顾,也接近了交互设计或用户体验等跨学科领域的出现。该研究还旨在为使用虚拟现实技术的讲故事领域的组件配置分类学分类,试图生成有助于补充当前模型的模型。该分类法对于研究技术、人与环境之间的交互维度具有质的里程碑意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Realidad Virtual (HMD) e Interacción desde la Perspectiva de la Construcción Narrativa y la Comunicación: Propuesta Taxonómica
Virtual reality is a term popularised by some authors since the eighties and the nineties, in order to define features for immersive environments generated artificially by digital means. Immersive processes in virtual environments have dramatically changed since early experiences in this area, such as Sensorama (1962), flight simulators (in the sixties) or Aspen Movie Map Experiment (1978). Those changes offer new possibilities in communication and storytelling domains. This work does a systematic literature review about those phenomena, approaching also the emergence of interdisciplinary fields such as interaction design or user experience. The study aims also to configure a taxonomic classification of components in the domain of storytelling for the use of virtual reality technologies, trying to generate models which help to complement the current ones. This taxonomy is a qualitative milestone for studying interactive dimensions between technology, person and environment.
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来源期刊
CiteScore
3.30
自引率
7.70%
发文量
34
审稿时长
16 weeks
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