{"title":"叙事建构与传播视角下的虚拟现实与互动:分类学建议","authors":"J. Tamayo, M. G. Barrio","doi":"10.7195/RI14.V14I2.965","DOIUrl":null,"url":null,"abstract":"Virtual reality is a term popularised by some authors since the eighties and the nineties, in order to define features for immersive environments generated artificially by digital means. Immersive processes in virtual environments have dramatically changed since early experiences in this area, such as Sensorama (1962), flight simulators (in the sixties) or Aspen Movie Map Experiment (1978). Those changes offer new possibilities in communication and storytelling domains. This work does a systematic literature review about those phenomena, approaching also the emergence of interdisciplinary fields such as interaction design or user experience. The study aims also to configure a taxonomic classification of components in the domain of storytelling for the use of virtual reality technologies, trying to generate models which help to complement the current ones. This taxonomy is a qualitative milestone for studying interactive dimensions between technology, person and environment.","PeriodicalId":43741,"journal":{"name":"Revista Icono 14-Revista Cientifica de Comunicacion y Tecnologias","volume":"14 1","pages":"1-24"},"PeriodicalIF":0.9000,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Realidad Virtual (HMD) e Interacción desde la Perspectiva de la Construcción Narrativa y la Comunicación: Propuesta Taxonómica\",\"authors\":\"J. Tamayo, M. G. Barrio\",\"doi\":\"10.7195/RI14.V14I2.965\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality is a term popularised by some authors since the eighties and the nineties, in order to define features for immersive environments generated artificially by digital means. Immersive processes in virtual environments have dramatically changed since early experiences in this area, such as Sensorama (1962), flight simulators (in the sixties) or Aspen Movie Map Experiment (1978). Those changes offer new possibilities in communication and storytelling domains. This work does a systematic literature review about those phenomena, approaching also the emergence of interdisciplinary fields such as interaction design or user experience. The study aims also to configure a taxonomic classification of components in the domain of storytelling for the use of virtual reality technologies, trying to generate models which help to complement the current ones. This taxonomy is a qualitative milestone for studying interactive dimensions between technology, person and environment.\",\"PeriodicalId\":43741,\"journal\":{\"name\":\"Revista Icono 14-Revista Cientifica de Comunicacion y Tecnologias\",\"volume\":\"14 1\",\"pages\":\"1-24\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2016-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Revista Icono 14-Revista Cientifica de Comunicacion y Tecnologias\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.7195/RI14.V14I2.965\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista Icono 14-Revista Cientifica de Comunicacion y Tecnologias","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7195/RI14.V14I2.965","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
Realidad Virtual (HMD) e Interacción desde la Perspectiva de la Construcción Narrativa y la Comunicación: Propuesta Taxonómica
Virtual reality is a term popularised by some authors since the eighties and the nineties, in order to define features for immersive environments generated artificially by digital means. Immersive processes in virtual environments have dramatically changed since early experiences in this area, such as Sensorama (1962), flight simulators (in the sixties) or Aspen Movie Map Experiment (1978). Those changes offer new possibilities in communication and storytelling domains. This work does a systematic literature review about those phenomena, approaching also the emergence of interdisciplinary fields such as interaction design or user experience. The study aims also to configure a taxonomic classification of components in the domain of storytelling for the use of virtual reality technologies, trying to generate models which help to complement the current ones. This taxonomy is a qualitative milestone for studying interactive dimensions between technology, person and environment.