João Martins, I. Mesquita, Ademilson Mendes, Letícia Santos, J. Afonso
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引用次数: 2
摘要
在体育游戏中,游戏场景可以是关键性的,也可以是非关键性的,这可能会对游戏流程产生非常不同的影响。然而,定义一个关键场景并不是一件容易的事。虽然有一些关于游戏情境、游戏情境、游戏时刻和关键时刻的研究,但通过这一系统性回顾,我们打算填补关键场景知识的空白,以便构建现有知识并指出当前的局限性。该搜索于2020年7月在Web of Science、Scopus、PubMed、SciELO和b谷歌Scholar中进行了手动搜索。资格标准包括对关键游戏场景或游戏时刻进行定量和/或定性分析的原创研究。参与者是任何性别、年龄组、健康状况、竞争水平或专业知识的人。偏倚风险评估涉及14项研究评价标准。研究综合方法是对最终样本中每个研究的主要结果进行定性综合。在279篇研究文章中,只有4篇符合纳入标准,即只有4篇提供了关于关键游戏场景的数据。详细讨论了他们的贡献,以及对未来开放的研究窗口。总的来说,显然需要更多专门针对这一主题的研究,理论相关性与实际调查之间存在巨大差距。
Current understanding of critical game scenarios in team sports: systematic review
In sports, game scenarios can be critical or non-critical, potentially presenting very distinct implications for the game flow. However, defining a critical scenario is not an easy task. Although there is some research on game scenarios, game situations, game moments, and critical moments, through this systematic review we intend to fill a gap in the knowledge of critical scenarios in order to structure the existing knowledge and pinpoint current limitations. the search was conducted in July of 2020 in Web of Science, Scopus, PubMed, SciELO, and, through a manual search, in Google Scholar. the eligibility criteria included original research with quantitative and/or qualitative analysis of critical game scenarios or game moments. the participants were humans of any gender, age group, health status, competitive level, or expertise. Risk of bias assessment involved 14 criteria in the evaluation of the studies. the study synthesis methods followed a qualitative synthesis of the main results of each study in the final sample. Of the 279 researched articles, only 4 met the inclusion criteria, i.e. only 4 provided data concerning critical game scenarios. their contributions are discussed in detail, as is the open research windows for the future. Overall, there is clearly a need for more research specifically addressing this topic, with a huge gap between theoretical relevance and actual investigation.