学前教育中的电脑游戏:教师视角下的潜在风险

Anastasija Mamutović, Zorica Stanisavljević-Petrović, Marija Marković
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引用次数: 0

摘要

当今社会的特点是科学技术的发展不断扩大,导致各级教育的教育工作观念发生变化。数字技术的整合旨在实现教育系统的现代化。然而,在实践中,即使是设计最好的媒体工具也经常被证明有许多缺点。因此,有必要对数字学习工具的教育价值进行实证研究。鉴于除了家长之外,幼儿教师是儿童与当代ICT设备之间最重要的中介,本研究旨在探讨幼儿教师对电脑游戏对儿童发展、行为和学习的风险和潜在负面影响的认知。教师的态度与他们的教育水平、工作地点、年龄和服务年限有关,以确定与研究样本结构变化有关的趋势。采用定量方法进行结果分析,并以表格和图形表示所获得的数据。研究结果表明,教师认为,在学前阶段过度使用电脑游戏伴随着成瘾,攻击性的思想,感情和对现实世界中的暴力场景不敏感。相反,教师们认为,社会孤立、被动、儿童创造力的下降和对他们身体健康的不利影响并不是过度使用电脑游戏的必然后果。至于教师的态度在统计上的显著差异,结果表明,服务年限和教育水平的增加与人们对使用电脑游戏的好处的弊端的认识增加有关。教师的工作地点在决定他们对使用电脑游戏的潜在风险的态度方面没有统计学意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computer games in preschool education: Potential risks from the teachers' perspective
Today's society is characterized by the expansion of scientific and technological development, leading to changes in the conception of educational work at all levels of education. The integration of digital technology is aimed at modernizing the education system. In practice, however, even the best designed media tools can quite often prove to have numerous drawbacks. Consequently, there is a need for empirical research into the educational value of digital learning tools. In view of the fact that, apart from parents, preschool teachers are the most important mediators between children and contemporary ICT devices, the aim of our study was to explore preschool teachers' perceptions of the risks and potential negative influences of computer games on children's development, behavior and learning. Teachers' attitudes were analyzed in relation to their educational level, place of work, age, and years of service, in order to identify tendencies linked to changes in the research sample structure. A quantitative approach to result analysis was employed, with a tabular and graphical presentation of the obtained data. Research results suggest teachers believe that excessive use of computer games at preschool level is accompanied by addiction, aggressive thoughts, feelings and insensitivity to scenes of violence in the real world. In contrast, teachers believe that social isolation, passivity, a decline in children's creativity and adverse effects on their physical health are not an inevitable consequence of the excessive use of computer games. As regards statistically significant differences in teachers' attitudes, the results indicate that an increase in the number of years of service and educational level is linked to increased perceptions of the drawbacks relative to the benefits of using computer games. Teachers' place of work is not statistically significant in determining their attitudes to the potential risks of using computer games.
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