在以问题为基础的学习工作坊中,转换磁性游戏是一种开启思维的游戏

Anand Srinivasan, Joan D. Bryant
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引用次数: 0

摘要

背景和目的在医学生学习寻找临床特征、解释调查、诊断和治疗病人的过程中,批判性思维和应用是必不可少的技能。有许多教育策略可以促进这一过程,其中之一就是基于问题的学习(PBL)。虽然PBL的概念看起来清晰而简单,但它需要教师和学生对原则的理解,才能使其更加以学生为中心。我们使用“磁性建筑集”作为开路器,引导RAK医学与健康科学大学(RAKMHSU)的教学人员了解PBL的核心概念。讲习班的主要目的是使教师熟悉PBL的各个方面,特别是确定学习目标的重要性;基于预先设计目标的问题设计以及PBL与基于探究的学习的关系。该研究还描述了一个简单的游戏如何使参与者与PBL背后的原则联系起来。方法选取17名有PBL教学经验的新教师参加PBL医学教育培训。教职员工被分成几组,每组都有一套磁性建筑,由金属球体和磁性棒组成。最初,他们被要求使用所有材料进行选择设计,后来的第二个任务是要求他们制作一个特定的结构。然后使用赛前和赛后问卷将游戏与PBL的关键原则联系起来。结果游戏结束后,教师对PBL的概念和有效使用的知识显著增加。赛后问卷调查显示,所有教师对PBL的概念都有很好的理解。结论在成人学习中运用多种教学策略。基于游戏的学习就是其中之一,当前的研究强调了如何将一个简单的游戏作为一种创新和有效的方法来引入PBL的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transformational magnetic play set as mind opener game in a Problem Based Learning workshop
BACKGROUND AND AIM Critical thinking and application are imperative skills for medical students as they learn to look for clinical features, interpret investigation, diagnose and treat patients. Many educational strategies exist to foster this process, one of which is Problem based learning (PBL). Though the concept of PBL looks lucid and uncomplicated, it requires understanding of the principles by faculties and students to make it more student oriented. We used a ‘Magnetic Building Set’ as a mind opener to orient the teaching faculty at RAK Medical and Health Sciences University (RAKMHSU) to the core concepts of PBL. The main aim of the workshop was to familiarize the faculty on various aspects of PBL especially the importance of identification of learning objectives; designing a problem on predesigned objectives and the relation of PBL to inquiry based learning. The study also depicts how a simple game can make the participants correlate with the principles behind PBL. METHODS A total of 17 new faculty members, some of them having previous exposure of teaching in a PBL curricula were included in the Medical Education orientation workshop on PBL. The faculty members were divided into groups and each group was given a magnetic building set, which consisted of metallic spheres and magnetic rods. Initially there were asked to make design of their choice using all the materials and later a second task was given asking them to make a specific structure. The game is then correlated to the key principles of PBL using a pre and post- game questionnaire. RESULTS After the game, the knowledge of the faculty regarding the concepts and efficient use of PBL increased dramatically. The post-game questionnaire showed all the faculty understood well about the concepts of PBL. CONCLUSION Various instructional strategies are employed in adult learning. Game based learning is one amongst them and the current study highlights how a simple game can be used as an innovative and effective approach to introduce the concepts of PBL.
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