去中心化虚拟世界中无信任链下交互的游戏通道

IF 0.6 Q4 ECONOMICS
Ledger Pub Date : 2016-12-21 DOI:10.5195/LEDGER.2016.15
Daniel Kraft
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引用次数: 9

摘要

区块链可以用来构建不需要中央服务器的多人在线游戏和虚拟世界。这个概念是由猎人币首创的,但它导致区块链的大幅增长和繁重的资源需求。在本文中,我们提出了一个受支付渠道和侧链启发的新协议,该协议允许玩家在私人回合制游戏中进行无信任的链下交互。它们通常不需要在公共网络中占用空间,但如果出现争议,可以使用公共网络来解决冲突。我们还分析了由此产生的安全保证,并描述了共享回合和近实时交互的游戏的可能扩展。我们提出的概念可以用于将Huntercoin扩展到非常大甚至无限的世界,并实现玩家之间几乎实时的互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Channels for Trustless Off-Chain Interactions in Decentralized Virtual Worlds
Blockchains can be used to build multi-player online games and virtual worlds that require no central server. This concept is pioneered by Huntercoin, but it leads to large growth of the blockchain and heavy resource requirements. In this paper, we present a new protocol inspired by payment channels and sidechains that allows for trustless off-chain interactions of players in private turn-based games. They are usually performed without requiring space in the public blockchain, but if a dispute arises, the public network can be used to resolve the conflict. We also analyze the resulting security guarantees and describe possible extensions to games with shared turns and for near real-time interaction. Our proposed concept can be used to scale Huntercoin to very large or even infinite worlds and to enable almost real-time interactions between players.
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来源期刊
Ledger
Ledger Economics, Econometrics and Finance-Economics, Econometrics and Finance (all)
CiteScore
2.20
自引率
0.00%
发文量
2
审稿时长
40 weeks
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