Android游戏《Duelling Phone》的设计与实现

Alaa Hassan
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引用次数: 2

摘要

本文介绍了一款独特的双人Android游戏《Duelling Phone》的设计和实现。据笔者所知,这款游戏之前从未被执行过。已经应用了模型-视图-控制器(MVC)设计模式,因为它代表了图形用户界面的模式。使用这种特殊的设计模式是为了将数据从可视化表示中分离出来,因为它由三个独立的部分组成。“模型”表示程序中的实际数据,而“视图”仅说明用户界面。最后,“控制器”控制视图和模型之间的通信过程。为了实现这个应用程序所遵循的过程是“快速应用程序开发”(RAD),它代表了任何应用程序的开发周期被加速的过程。它允许更快地开发应用程序,帮助保留有价值的资源。两种模式已经成功实现:“单人”模式允许玩家对抗Android设备,而“双人”模式允许两名玩家相互对抗,在他们之间传递一个Android设备。在仿真器和实际Android设备上进行了测试,得出了相应的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Implementation of an Android Game: Duelling Phone
This paper presents the design and implementation of a unique two person Android game, called ‘Duelling Phone’. To the Author’s best knowledge, the reported game has never been implemented before. The Model-View Controller (MVC) design pattern has been applied, as it represents a pattern for the Graphical User Interface. This particular design pattern has been used in order to separate the data from the visual representation, since it consists of three separate parts. The ‘model’ represents the actual data in the program, while the ‘view’ only illustrates the user interface. The ‘controller’, finally, controls the process of the communication between the view and the model. The process that has been followed in order to implement this application is ‘Rapid Application Development’ (RAD), which represents the process where the development cycle of any application is accelerated. It allows for the application to be developed faster, helping to retain a valuable resource. Two modes have been implemented successfully: ‘Single Player’ mode allows the player to play against the Android device, while the ‘Two Player’ mode allows two players to play against each other, passing one Android device between them. The results were established following testing on the emulator, and by using an actual Android device.
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