基于贝叶斯信息的可接受新颖性建模

IF 0.4 Q4 ENGINEERING, INDUSTRIAL
M. Miyamoto, Hideyoshi Yanagisawa
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引用次数: 2

摘要

一个人对新奇事物的接受程度取决于他们的情绪。我们之前开发了与新奇相关的情感维度的数学模型,如唤醒(即惊讶)和效价(即积极和消极)。基于贝叶斯定理的模型有三个参数:预测误差、不确定性和外部噪声。基于Berlyne的唤醒电位,我们将效价表述为唤醒的逆U形函数。我们假设,当效价由正向负转变时的唤起水平表明了新奇事物使用者可以接受的范围。在本研究中,我们得出了相应的预测误差,并将其称为“可接受的新颖性”。我们的模型预测,不确定性越大,可接受的新颖性就越大。在不确定性大于噪声的假设下,音乐刺激对新手的实验结果支持模型预测。相比之下,当不确定性低至噪声时,专家的结果由模型预测来解释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling Acceptable Novelty Based on Bayesian Information
An individual’s acceptance of novelty depends on their emotions. We previously developed mathematical models of emotional dimensions associated with novelty, such as arousal (i.e., surprise) and valence (i.e., positivity and negativity). The models based on Bayesian theorem have three parameters: prediction error, uncertainty and external noise. Based on Berlyne’s arousal potential, we formulated valence as an inverse U shape function of arousal. We assume that the arousal level where the valence turns from positive to negative shows the range of novelty users would accept. In this study, we derive a corresponding prediction error and term this ‘acceptable novelty’. Our model predicts that the greater the uncertainty, the larger the acceptable novelty. Our experimental results using musical stimuli with novice participants supports the model prediction under assumption that uncertainty is greater than noise. By contrast, experts’ result is explained by the model prediction when uncertainty is as low as noise.
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自引率
33.30%
发文量
18
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