{"title":"基于虚拟现实的禁毒教育学习材料:从动机、满意度和自我效能感的角度进行评价","authors":"H. Suto, Yu-Jie Chen, Tien-Chi Huang","doi":"10.5057/IJAE.IJAE-D-20-00027","DOIUrl":null,"url":null,"abstract":": Anti-drug education is one of the important and necessary educational activities for young people. In this paper, a virtual reality based (VR-based) material for learning anti-drug skills is proposed. By using the learning material, learners are exposed in a virtual unsafe drug situation, and can feel the dangerousness seriously to learn the harms and risks of drug abuse while improving their abilities to refuse drugs. In order to evaluate the proposed material, it was compared with video-based learning material which has the same contents with the VR-based learning material. Experiments were conducted and the results were analyzed from the aspects of effect on the users’ attitudes, users’ satisfaction, and anti-drug self-efficacy. As the result, it became clear that learners can learn effectively with the VR-based learning material more than with the video-based learning material.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"1 1","pages":""},"PeriodicalIF":0.8000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A VR-based Learning Material for Anti-drug Education: Evaluation from Aspects of Motivation, Satisfaction, and Self-efficacy\",\"authors\":\"H. Suto, Yu-Jie Chen, Tien-Chi Huang\",\"doi\":\"10.5057/IJAE.IJAE-D-20-00027\",\"DOIUrl\":null,\"url\":null,\"abstract\":\": Anti-drug education is one of the important and necessary educational activities for young people. In this paper, a virtual reality based (VR-based) material for learning anti-drug skills is proposed. By using the learning material, learners are exposed in a virtual unsafe drug situation, and can feel the dangerousness seriously to learn the harms and risks of drug abuse while improving their abilities to refuse drugs. In order to evaluate the proposed material, it was compared with video-based learning material which has the same contents with the VR-based learning material. Experiments were conducted and the results were analyzed from the aspects of effect on the users’ attitudes, users’ satisfaction, and anti-drug self-efficacy. As the result, it became clear that learners can learn effectively with the VR-based learning material more than with the video-based learning material.\",\"PeriodicalId\":41579,\"journal\":{\"name\":\"International Journal of Affective Engineering\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.8000,\"publicationDate\":\"2021-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Affective Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5057/IJAE.IJAE-D-20-00027\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"ENGINEERING, INDUSTRIAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Affective Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5057/IJAE.IJAE-D-20-00027","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
A VR-based Learning Material for Anti-drug Education: Evaluation from Aspects of Motivation, Satisfaction, and Self-efficacy
: Anti-drug education is one of the important and necessary educational activities for young people. In this paper, a virtual reality based (VR-based) material for learning anti-drug skills is proposed. By using the learning material, learners are exposed in a virtual unsafe drug situation, and can feel the dangerousness seriously to learn the harms and risks of drug abuse while improving their abilities to refuse drugs. In order to evaluate the proposed material, it was compared with video-based learning material which has the same contents with the VR-based learning material. Experiments were conducted and the results were analyzed from the aspects of effect on the users’ attitudes, users’ satisfaction, and anti-drug self-efficacy. As the result, it became clear that learners can learn effectively with the VR-based learning material more than with the video-based learning material.