X3D中投影纹理节点的规范与实现

In-Kwon Kim, Howook Jang, K. Yoo, J. Ha
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引用次数: 1

摘要

可扩展3D (X3D)是ISO标准,用于定义与多媒体集成的基于网络和广播的3D交互式3D内容。随着交互式3D图形集成到web中的出现,用户可以轻松地在web内容中生成3D场景。即使在X3D中有各种各样的纹理节点,也没有提供投影纹理。我们通过为单个投影机和多个投影机具体化投影机节点的独立节点,使X3D能够提供奇异投影纹理和多投影纹理节点。我们的方法是创建一个独立的投影纹理节点,而不是Kamburelis的方法,后者需要两个节点,图像纹理和纹理坐标的不方便和重复的规格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Specification and Implementation of Projective Texturing Node in X3D
Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide Singular Projective Texture and Multi Projective Texture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis’s method, which requires inconvenient and duplicated specifications of two nodes, Image Texture and Texture Coordinate.
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