口袋妖怪走!:娱乐业的股票估值与颠覆性创新

Claudio Marcelo Edwards Barros, I. F. Lopes, Itzhak David Simão Kaveski
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引用次数: 1

摘要

本研究旨在分析游戏《口袋妖怪Go!》发布后的影响。任天堂的股票。这项研究立足于颠覆性创新的概念基础,以及之前关于股市对创新公告反应的研究。这是一项实证研究,其样本包括在美国、德国、瑞士和日本交易的4家任天堂公司的资产,以及在游戏发布时Refiniv®系统(汤森路透)中构成详细股票报告的与任天堂相当的公司的资产。通过一系列事件研究,任天堂在美国、德国、瑞士和日本的股票在游戏发售一天后出现了异常回报。这些发现被证明是针对任天堂公司的资产,在同行评估分析中没有观察到类似的反应。基于日本所有娱乐公司的累积异常收益(CARs) 5个变量,在盈利能力、债务、规模和市值等因素的控制下,我们发现任天堂的累积异常收益在5个模型中均显著高于其他公司。作为回应,我们希望扩大调查中列出的讨论范围,以认可poksammon Go!作为具有典型颠覆性创新特征的创新,在2016年7月6日游戏上线时并未被资本市场忽视。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pokémon Go!: Stock valuation and disruptive innovation in entertainment industry
This research aims to analyze the impact of the announcement of the launch of the game Pokémon Go! on Nintendo's stocks. The study anchors itself on conceptual foundations of disruptive innovation and previous research that examined the stock market reaction to the announcement of innovations. This is an empirical research whose sample is made up of 4 Nintendo company assets traded in the United States, Germany, Switzerland and Japan, as well as the assets of companies comparable to Nintendo that made up the Detailed Stock Report available in the Refiniv® system (Thomson Reuters), at the time of the launch of the game. Through conducting a series of event studies, Nintendo's stocks traded in the United States, Germany, Switzerland and Japan presented abnormal returns after one day of the game's launch. These findings proved to be specific of Nintendo corporation's assets, with no similar reactions observed in peer valuation analysis. Based on five variables of cumulative abnormal returns (CARs) for all entertainment companies listed in Japan and controlled by factors such as profitability, debt, size and market value, it was found that on average the cumulative abnormal returns of Nintendo were significantly higher than the other companies in all 5 models tested. In response, we hope to broaden the discussions listed in this survey to recognize the launch of Pokémon Go! as an innovation with typical traits of Disruptive innovation, which were not ignored by capital market when the game was launched in July 06th, 2016.
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