巴西传播领域的游戏研究:2000-2014年的趋势

S. Fragoso, Rebeca Recuero Rebs, Breno Maciel Souza Reis, Luiza Carolina dos Santos, Dennis Messa, M. Amaro, M. Caetano
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引用次数: 2

摘要

我们对巴西传播领域的数字游戏研究进行了分析,旨在揭示过去15年的主要趋势。理论框架是基于对游戏研究领域的讨论。该样本由Intercom、Compos和ABCiber上发表的论文以及那段时期在巴西发表的所有论文和学位论文组成。双步定量内容分析的结果表明,游戏研究在巴西可能已经达到成熟,但研究界仍然很小。关键词:数字游戏,游戏研究,巴西
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Estudos de Games na área da Comunicação no Brasil: tendências no período 2000-2014
We present a diagnosis of the studies about digital games in the field of Communication in Brazil, with the intention to reveal their main tendencies over the past 15 years. The theoretical framework was based on the discussion of the field of Game Studies. The sample was composed by the papers presented at Intercom, Compos and ABCiber and all theses and dissertations made in Brazil throughout that period. Results from a double- step quantitative content analysis indicate that Games Studies may have reached maturity in Brazil, but the research community remains small. Keywords : digital games, Game Studies, Brazil.
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