{"title":"将两种模式相互对赌","authors":"J. Vrbik","doi":"10.3888/TMJ.13-15","DOIUrl":null,"url":null,"abstract":"We present a technique for computing the probability that a specific pattern of successes and failures is generated randomly before another such pattern, thus winning the corresponding game. The program we build for this purpose finds the mean and standard deviation of the number of trials needed to complete one round of such a game. It can be used to maximize the probability of winning a game by choosing the best possible pattern, and also by adjusting the probability of a success. Finally, we verify our theoretical results by a Monte Carlo simulation.","PeriodicalId":91418,"journal":{"name":"The Mathematica journal","volume":"13 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2011-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Betting Two Patterns against Each Other\",\"authors\":\"J. Vrbik\",\"doi\":\"10.3888/TMJ.13-15\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a technique for computing the probability that a specific pattern of successes and failures is generated randomly before another such pattern, thus winning the corresponding game. The program we build for this purpose finds the mean and standard deviation of the number of trials needed to complete one round of such a game. It can be used to maximize the probability of winning a game by choosing the best possible pattern, and also by adjusting the probability of a success. Finally, we verify our theoretical results by a Monte Carlo simulation.\",\"PeriodicalId\":91418,\"journal\":{\"name\":\"The Mathematica journal\",\"volume\":\"13 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Mathematica journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3888/TMJ.13-15\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Mathematica journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3888/TMJ.13-15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present a technique for computing the probability that a specific pattern of successes and failures is generated randomly before another such pattern, thus winning the corresponding game. The program we build for this purpose finds the mean and standard deviation of the number of trials needed to complete one round of such a game. It can be used to maximize the probability of winning a game by choosing the best possible pattern, and also by adjusting the probability of a success. Finally, we verify our theoretical results by a Monte Carlo simulation.