将两种模式相互对赌

J. Vrbik
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引用次数: 2

摘要

我们提出了一种技术,用于计算在另一种模式之前随机产生特定成功和失败模式的概率,从而赢得相应的游戏。我们为此目的构建的程序可以找到完成一轮这样的游戏所需的试验次数的平均值和标准差。它可以通过选择最佳模式来最大化赢得游戏的概率,也可以通过调整成功的概率。最后,通过蒙特卡罗仿真验证了理论结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Betting Two Patterns against Each Other
We present a technique for computing the probability that a specific pattern of successes and failures is generated randomly before another such pattern, thus winning the corresponding game. The program we build for this purpose finds the mean and standard deviation of the number of trials needed to complete one round of such a game. It can be used to maximize the probability of winning a game by choosing the best possible pattern, and also by adjusting the probability of a success. Finally, we verify our theoretical results by a Monte Carlo simulation.
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