{"title":"蒙特卡罗的新用途","authors":"L. Kaufman","doi":"10.3233/ICG-2010-33209","DOIUrl":null,"url":null,"abstract":"It may be interesting to communicate that the origin of the “Monte-Carlo” feature in some RYBKA software had something to do with the matches described in Kaufman (2010). Shortly after joining the RYBKA team, I wanted to refine the basic piece values used, as they seemed to me seriously off-base. I had the idea that if I could play thousands of hyperspeed computer games starting from positions with various material imbalances, I could judge from the results whether the evaluation function was mis-scoring those positions. I asked Vas Rajlich if he could make a RYBKA version for me that would make this possible, and he did so. Strictly speaking it was not truly “random” or “Monte-Carlo” as it was designed never to repeat a game, but the details are not important here. Suffice it to say that for my purpose it was effectively sufficiently random so as to insure plenty of variety in the games without degrading the level of play too much.","PeriodicalId":50395,"journal":{"name":"Icga Journal","volume":"15 1","pages":"118-118"},"PeriodicalIF":0.2000,"publicationDate":"2010-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.3233/ICG-2010-33209","citationCount":"0","resultStr":"{\"title\":\"A New Use for Monte Carlo\",\"authors\":\"L. Kaufman\",\"doi\":\"10.3233/ICG-2010-33209\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"It may be interesting to communicate that the origin of the “Monte-Carlo” feature in some RYBKA software had something to do with the matches described in Kaufman (2010). Shortly after joining the RYBKA team, I wanted to refine the basic piece values used, as they seemed to me seriously off-base. I had the idea that if I could play thousands of hyperspeed computer games starting from positions with various material imbalances, I could judge from the results whether the evaluation function was mis-scoring those positions. I asked Vas Rajlich if he could make a RYBKA version for me that would make this possible, and he did so. Strictly speaking it was not truly “random” or “Monte-Carlo” as it was designed never to repeat a game, but the details are not important here. Suffice it to say that for my purpose it was effectively sufficiently random so as to insure plenty of variety in the games without degrading the level of play too much.\",\"PeriodicalId\":50395,\"journal\":{\"name\":\"Icga Journal\",\"volume\":\"15 1\",\"pages\":\"118-118\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2010-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.3233/ICG-2010-33209\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Icga Journal\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.3233/ICG-2010-33209\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Icga Journal","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.3233/ICG-2010-33209","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
It may be interesting to communicate that the origin of the “Monte-Carlo” feature in some RYBKA software had something to do with the matches described in Kaufman (2010). Shortly after joining the RYBKA team, I wanted to refine the basic piece values used, as they seemed to me seriously off-base. I had the idea that if I could play thousands of hyperspeed computer games starting from positions with various material imbalances, I could judge from the results whether the evaluation function was mis-scoring those positions. I asked Vas Rajlich if he could make a RYBKA version for me that would make this possible, and he did so. Strictly speaking it was not truly “random” or “Monte-Carlo” as it was designed never to repeat a game, but the details are not important here. Suffice it to say that for my purpose it was effectively sufficiently random so as to insure plenty of variety in the games without degrading the level of play too much.
期刊介绍:
The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to:
(1) the current state of game-playing programs for classic and modern board and card games
(2) the current state of virtual, casual and video games
(3) new theoretical developments in game-related research, and
(4) general scientific contributions produced by the study of games.
Also welcome is research on topics such as:
(5) social aspects of computer games
(6) cognitive research of how humans play games
(7) capture and analysis of game data, and
(8) issues related to networked games are invited to submit their contributions.