{"title":"在6次锦标赛中超过5次获胜","authors":"I-Chen Wu, Ping-Hung Lin, Shi-Jim Yen","doi":"10.3233/ICG-2010-33315","DOIUrl":null,"url":null,"abstract":"The game Connect6, a kind of six-in-a-row game, was first introduced by Wu and Huang (2005) and then described in more detail by Wu, Huang, and Chang (2006). The rules of Connect6 are very simple. Two players, henceforth represented as B (designated as the first player) and W, alternately place two stones, Black and White respectively, on one empty intersection of an 19×19 board, except for that B places one stone initially. The player who first obtains six consecutive stones (horizontally, vertically or diagonally) wins the game. When all intersections on the board are occupied without connecting six, the game draws. In the tournament, the games were played according to a round-robin system in which one program played twice against all the other programs. In each game, every program had to complete all of its moves in 30 minutes. For each game, the winner scored 2 points and the loser scored nothing. For a draw, both scored 1.","PeriodicalId":50395,"journal":{"name":"Icga Journal","volume":"33 1","pages":"179-180"},"PeriodicalIF":0.2000,"publicationDate":"2010-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.3233/ICG-2010-33315","citationCount":"3","resultStr":"{\"title\":\"MORETHANFIVE WINS CONNECT6 TOURNAMENT\",\"authors\":\"I-Chen Wu, Ping-Hung Lin, Shi-Jim Yen\",\"doi\":\"10.3233/ICG-2010-33315\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The game Connect6, a kind of six-in-a-row game, was first introduced by Wu and Huang (2005) and then described in more detail by Wu, Huang, and Chang (2006). The rules of Connect6 are very simple. Two players, henceforth represented as B (designated as the first player) and W, alternately place two stones, Black and White respectively, on one empty intersection of an 19×19 board, except for that B places one stone initially. The player who first obtains six consecutive stones (horizontally, vertically or diagonally) wins the game. When all intersections on the board are occupied without connecting six, the game draws. In the tournament, the games were played according to a round-robin system in which one program played twice against all the other programs. In each game, every program had to complete all of its moves in 30 minutes. For each game, the winner scored 2 points and the loser scored nothing. For a draw, both scored 1.\",\"PeriodicalId\":50395,\"journal\":{\"name\":\"Icga Journal\",\"volume\":\"33 1\",\"pages\":\"179-180\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2010-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.3233/ICG-2010-33315\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Icga Journal\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.3233/ICG-2010-33315\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Icga Journal","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.3233/ICG-2010-33315","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
The game Connect6, a kind of six-in-a-row game, was first introduced by Wu and Huang (2005) and then described in more detail by Wu, Huang, and Chang (2006). The rules of Connect6 are very simple. Two players, henceforth represented as B (designated as the first player) and W, alternately place two stones, Black and White respectively, on one empty intersection of an 19×19 board, except for that B places one stone initially. The player who first obtains six consecutive stones (horizontally, vertically or diagonally) wins the game. When all intersections on the board are occupied without connecting six, the game draws. In the tournament, the games were played according to a round-robin system in which one program played twice against all the other programs. In each game, every program had to complete all of its moves in 30 minutes. For each game, the winner scored 2 points and the loser scored nothing. For a draw, both scored 1.
期刊介绍:
The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to:
(1) the current state of game-playing programs for classic and modern board and card games
(2) the current state of virtual, casual and video games
(3) new theoretical developments in game-related research, and
(4) general scientific contributions produced by the study of games.
Also welcome is research on topics such as:
(5) social aspects of computer games
(6) cognitive research of how humans play games
(7) capture and analysis of game data, and
(8) issues related to networked games are invited to submit their contributions.