{"title":"GOLOIS赢得幻影围棋锦标赛","authors":"T. Cazenave, Shi-Jim Yen, Cheng-Wei Chou","doi":"10.3233/ICG-2009-32110","DOIUrl":null,"url":null,"abstract":"Phantom Go is a two-player game often played as an entertaining variation by regular Go players. It is the equivalent of Kriegspiel for Chess. Phantom Go is a variant of classic Go in which the players do not see the opponent’s moves. Two players each have their own board, on which only their own stones are visible. A referee is needed. He has a reference board on which the actual state of the game is maintained. The players communicate their move decisions to the referee. There are a few variations to the rules of Phantom Go, in the rules used for the tournament, the referee has the following replies to a suggested move:","PeriodicalId":50395,"journal":{"name":"Icga Journal","volume":"45 1","pages":"240-240"},"PeriodicalIF":0.2000,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.3233/ICG-2009-32110","citationCount":"2","resultStr":"{\"title\":\"GOLOIS wins Phantom-Go Tournament\",\"authors\":\"T. Cazenave, Shi-Jim Yen, Cheng-Wei Chou\",\"doi\":\"10.3233/ICG-2009-32110\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Phantom Go is a two-player game often played as an entertaining variation by regular Go players. It is the equivalent of Kriegspiel for Chess. Phantom Go is a variant of classic Go in which the players do not see the opponent’s moves. Two players each have their own board, on which only their own stones are visible. A referee is needed. He has a reference board on which the actual state of the game is maintained. The players communicate their move decisions to the referee. There are a few variations to the rules of Phantom Go, in the rules used for the tournament, the referee has the following replies to a suggested move:\",\"PeriodicalId\":50395,\"journal\":{\"name\":\"Icga Journal\",\"volume\":\"45 1\",\"pages\":\"240-240\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2009-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.3233/ICG-2009-32110\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Icga Journal\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.3233/ICG-2009-32110\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Icga Journal","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.3233/ICG-2009-32110","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Phantom Go is a two-player game often played as an entertaining variation by regular Go players. It is the equivalent of Kriegspiel for Chess. Phantom Go is a variant of classic Go in which the players do not see the opponent’s moves. Two players each have their own board, on which only their own stones are visible. A referee is needed. He has a reference board on which the actual state of the game is maintained. The players communicate their move decisions to the referee. There are a few variations to the rules of Phantom Go, in the rules used for the tournament, the referee has the following replies to a suggested move:
期刊介绍:
The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to:
(1) the current state of game-playing programs for classic and modern board and card games
(2) the current state of virtual, casual and video games
(3) new theoretical developments in game-related research, and
(4) general scientific contributions produced by the study of games.
Also welcome is research on topics such as:
(5) social aspects of computer games
(6) cognitive research of how humans play games
(7) capture and analysis of game data, and
(8) issues related to networked games are invited to submit their contributions.