Christopher Lewis, Sven Diaz-Juarez, Steven J. Anbro, Alison J. Szarko, Ramona Houmanfar, Laura Crosswell, Michelle Rebaleati, Luka Starmer, Frederick Harris
{"title":"在虚拟现实中利用360视频和眼动追踪模拟病人交接的应用","authors":"Christopher Lewis, Sven Diaz-Juarez, Steven J. Anbro, Alison J. Szarko, Ramona Houmanfar, Laura Crosswell, Michelle Rebaleati, Luka Starmer, Frederick Harris","doi":"10.29007/82j6","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) is a relatively new and rapidly growing field which is becoming accessible by the larger research community as well as being commercially available for en- tertainment. Relatively cheap and commercially available head mounted displays (HMDs) are the largest reason for this increase in availability. This work uses Unity and an HMD to create a VR environment to display a 360◦video of a pre-recorded patient handoff be- tween a nurse and doctor. The VR environment went through different designs while in development. This works discusses each stage of it’s design and the unique challenges we encountered during development. This work also discusses the implementation of the user study and the visualization of collected eye tracking data.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An Application for Simulating Patient Handoff Using 360 Video and Eye Tracking in Virtual Reality\",\"authors\":\"Christopher Lewis, Sven Diaz-Juarez, Steven J. Anbro, Alison J. Szarko, Ramona Houmanfar, Laura Crosswell, Michelle Rebaleati, Luka Starmer, Frederick Harris\",\"doi\":\"10.29007/82j6\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) is a relatively new and rapidly growing field which is becoming accessible by the larger research community as well as being commercially available for en- tertainment. Relatively cheap and commercially available head mounted displays (HMDs) are the largest reason for this increase in availability. This work uses Unity and an HMD to create a VR environment to display a 360◦video of a pre-recorded patient handoff be- tween a nurse and doctor. The VR environment went through different designs while in development. This works discusses each stage of it’s design and the unique challenges we encountered during development. This work also discusses the implementation of the user study and the visualization of collected eye tracking data.\",\"PeriodicalId\":93549,\"journal\":{\"name\":\"EPiC series in computing\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"EPiC series in computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.29007/82j6\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"EPiC series in computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29007/82j6","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Application for Simulating Patient Handoff Using 360 Video and Eye Tracking in Virtual Reality
Virtual reality (VR) is a relatively new and rapidly growing field which is becoming accessible by the larger research community as well as being commercially available for en- tertainment. Relatively cheap and commercially available head mounted displays (HMDs) are the largest reason for this increase in availability. This work uses Unity and an HMD to create a VR environment to display a 360◦video of a pre-recorded patient handoff be- tween a nurse and doctor. The VR environment went through different designs while in development. This works discusses each stage of it’s design and the unique challenges we encountered during development. This work also discusses the implementation of the user study and the visualization of collected eye tracking data.