立体声和立体声:对平行空间化技术的反思

IF 2.3 Q2 COMPUTER SCIENCE, THEORY & METHODS
Array Pub Date : 2023-01-01 DOI:10.25370/array.v20223481
Guiseppe Pisano
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引用次数: 0

摘要

作为一名声学音乐作曲家,我经常在各种不同的扬声器系统上展示我的作品,这些扬声器系统可以细分为两个宏观家族:用于播放多声道作品的扬声器系统-通常是对称系统,呈圆形,圆顶或正多边形形状-以及用于声学扩散的扬声器管弦乐队,主要用于立体声作品的扩散,其中表演者实时将声音空间化。在这种实践中,经常会听到以不同格式呈现以适应不同类型系统的作品的重新改编,并且我总是发现Ambisonics工作流是一种非常成功的方法,可以将我的作品扩展到属于第一个宏族的系统上。然而,当我第一次面对需要在系统上展示我的多声道作品时,我对通过采用典型方法来适应立体声空间所获得的结果非常不满意
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Stereo and Ambisonics: A reflection over parallel spatialization techniques
As a composer of acousmatic music, I have often presented my work on a variety of different loudspeaker systems whese can be subdivided in two macro-families: those intended for the playback of multichannel pieces – often symmetric systems, in the shape of a circle, a dome, or a regular polygon – and those intended for acousmatic diffusions – the loudspeaker orchestras, mainly employed for the diffusion of stereo pieces, where the performer spatializes sound in real time. In this practice, it is not uncommon to listen to re-adaptations of pieces, presented in different formats to suit different types of systems, and I have always found the Ambisonics workflow a very successful approach to scale my pieces on systems belonging to the first macro-family. However, when I first faced the need of presenting my multichannel pieces on systems meant for stereo diffusion, I was very unhappy with the results I achieved through the typical methods employed to adapt Ambisonics space
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来源期刊
Array
Array Computer Science-General Computer Science
CiteScore
4.40
自引率
0.00%
发文量
93
审稿时长
45 days
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